I just want to add my voice here and say I absolutely would NOT want Larian to add a full crafting system to BG3. Full crafting systems in RPGs are almost always horrendously bad (cf Dragonage Inquisition) and I strongly feel that those who like them basically haven't seen what games looked like before adding crafting all over the place became popular - and don't know what they're missing out on! They generally completely destroy the itemisation progression in games and any sense of wonder you get from finding powerful unique artifacts.

The only recent RPG game I can think of that actually has an impressive full crafting system is Underrail and that game is fundamentally built around that system existing. BG3 is not. Solasta was also partially successful in this regard (see below). What can also work is a system of upgrading artefacts (cf Pillars Deadfire).

What I would propose is the following:

- The alchemy system is actually quite nice. I would create a similar system for scroll creation like Solasta - but ONLY if scrolls are restricted to arcane casters! They are already far too abundant and this would make the problem worse.

- They should add equivalents to the Adamantine armors and Sussur Greatsword from Act 1 in Act 3. One possibility could be allowing the player to craft the Helldusk Armor from something found in [REDACTED] rather than rewarding them with the armor set itself. That way players could choose light/medium armour variants. Similarly, perhaps Balduran's Giantslayer could be crafted from bones/items found [REDACTED] (and forged into whatever weapon type the player decides). This is also a nice throwback to the sort of crafting Cespenar allowed in Throne of Bhaal. I'd be open to this sort of thing.

Last edited by agad; 22/09/23 06:19 PM.