Originally Posted by 3Jackdaws
So I did some more testing based on other comments I found online, and it seems like this bug can be circumvented by performing a second trading exchange with a merchant. After the first trade, saving is broken. After completing a second trade, saving becomes possible again. It seems like subsequent trades don't break the saving system again either. It seems like as long as the trading menu gets opened a 2nd time, that's all that is needed to fix the bug. No actual trades required, just gotta open the trade menu.

From looking at the patch notes it looks like they tried to make your save data hold onto you preference for trade vs barter. I'm guessing that's where this bug is coming from! Seems like when you perform your 1st trade after the latest patch, this bug happens.

TL;DR: Open the trading menu a 2nd time to fix the bug with saving

I gave this a go and it does not seem to work for me. I'm in Act 3 and trying to trade with a rat in the Flaming Fist dungeon cells (inside the Lower City). I tried to go back into the rat's trade menu a second time, exit, and quick save and it didn't work. So I went to a different vendor, entered the trade menu, exited, and it does the same thing showing "Save failed".

So this seems to be a hit or miss fix. Hopefully it helps others though.

Can also confirm too though that this is not just an Act 1 Druid Grove issue. It's definitely game wide. I should clarify that I use mods but not the "Bags, bags, bags" one a lot of people seem to use. I have seen posts on reddit of people saying they use no mods at all and are encountering the bug. So it seems to be a fair mix of people having this issue.