I wouldn't say it's a "terrible way to use it". If anything it's far too convenient, since it's a "fire and forget" you have to activate once and never disable again.

More than anything is a wrong implementation, since UD is supposed to be a REACTION that consume your... well, reaction, and can be activated just once per round, rather than being a passive with no downside whatsoever.

Last edited by Tuco; 23/09/23 11:42 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN