Originally Posted by Surge90sf
Originally Posted by Wormerine
Originally Posted by Surge90sf
You seem to remember Leliana's song a bit differently from me. Granted I haven't really played any RPG for the last 3 years because of education reasons.
(…)
As for Garrus and Shepard, you can easily incorporate one or two more characters in that scene while keeping almost everything the same. I should maybe have stated that when I wrote it.

Keep in mind these were only indented for brainstorming, I am not necessarily saying that Larian should copy them. I just wrote what I could think of in the moment( as said before it has been a long time since I played DA:O and other classics.)
Your memories of Leliana’s song are correct - in case of Garrus I would still argue that the scene is focused on Garrus/Shepard buddy-cops relationship, so I think making it a group activity would just weaken the message. However, don’t take my nitpicking on small points you made, as a disagreement to the overall message.

Now thinking back on the game, it is disappointing that with smaller roster of characters, they didn’t become more intertwined. There was just a lack of polish after act1, that disconnected me from companions as characters. Just a bit too clear, and clinical content drops, with no spontaneous interactions. At the same time I struggle to come up with what I would like to see changed. I just think companions are too gimmicky to serve as compelling characters for a long journey. I don’t see them as enough of a well rounded characters to have much of an opinion outside their own drama. Larian did make an effort for them to comment on every major event in camp, but it falls flat as they don’t really have much of anything to say, outside stating “thing X just happened, and I got content for it”.


No I know what you mean. I was just trying to give a few examples for what they could follow. Maybe I could have come up with some better ones. My point still stands, scenes where the party acts like a group is sorely absent. Like you said, they don't feel intertwined at all, so any attempt at forcing this in at the end (like Karlach-Wyll situation) feels incredibly artificial. I will try to come up with some proper examples of group scenes later.

But even for the Garrus/Shepard example, I feel like moments like these are lacking in the game. You rarely speak to anyone unless there is an issue at hand. The only exception would be certain romance scenes.



I support that if there is some kind of interaction in the first act, then in acts 2-3 it simply does not exist.

I would also like to see the party at the end of Acts 2 and 3 that everyone is talking about (well, we all know that the end of Act 3 refers to endings)