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#881244 15/08/23 05:39 PM
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eqcritt Offline OP
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Hi all, really enjoying the game so far only in act 2 so still a ways to go. Just a couple of thoughts.... 1 vendors, so far I'm stuck only using the Emerald grove guy is that normal? I can't find any other vendors that actually stick around the Duegar guy disappeared after I completed that part.... 2 I love the voice actors for all of the NPC's but what's with not having our character actually talk in the cut scenes is that working as intended? I really hope not, I would love to actually hear my character in the cut scenes.

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Absolutely agree with the 2nd point. It doesn't make sense since our character does speak sometimes. It's very immersion breaking. I think they probably just run out of money (which would explain the last act too).

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stranger
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I think at least they will voice at least standard characteristic remarks. Like in "Morrowind" for example. It is fast and does not require much effort. Or why did we choose the voice of our character in the beginning?
And then maybe they will do a full voice-over of all the remarks. But it's been too long.

Last edited by Skirk; 15/08/23 06:37 PM.
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I also hoped that our protagonists would be fully voiced, but unfortunately no the controlled character doesn't speak in dialogues. They'll have the odd comment, which I always enjoy, but that's it.

We did chat about this back in Early Access in a few threads, including this one poll on the topic.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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You can just make a few dozen short remarks. Only their intonation is important at the beginning of the conversation and during the conversation. Intonation can be tied to skill checks when speaking.
Neutral, Strength check, Agility check, Threat check, Deception check, and so on.

Last edited by Skirk; 15/08/23 06:43 PM.
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stranger
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Please add this! It'd be so much more immersive IMO.

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Not likely to be added at this point, but maybe for an expansion: Can we have a voice that actually fits something like a Half-Orc Barbarian or a Dragonborn? All of the voices sound like they should be sitting in the drawing room sipping tea. :P

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I do agree that one's own character should be voiced.

In fact, it was the first thing that I noticed and surprisingly also the first thing that my girlfriend said about the game.

While I can see why some people won't like it, for many people this would immensely enhance the experience, and there could always be an option to disable it for anyone who really doesn't want it.

I understand that it would also take some time and cost more money, but looking at the success of the game in relation to what Swen expected, I'd imagine that this wouldn't be a huge issue anymore. It's also something that would happen, for the most part, independently of bugfixing and the addition of missing or new features.

This game will be around for a long time and for many playthroughs, so I think it would be absolutely worth it even now after release.

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Originally Posted by Skjoldur
I do agree that one's own character should be voiced.

In fact, it was the first thing that I noticed and surprisingly also the first thing that my girlfriend said about the game.

While I can see why some people won't like it, for many people this would immensely enhance the experience, and there could always be an option to disable it for anyone who really doesn't want it.

I understand that it would also take some time and cost more money, but looking at the success of the game in relation to what Swen expected, I'd imagine that this wouldn't be a huge issue anymore. It's also something that would happen, for the most part, independently of bugfixing and the addition of missing or new features.

This game will be around for a long time and for many playthroughs, so I think it would be absolutely worth it even now after release.
I can't echo this sentiment enough. It worked wonderfully in D:OS, and would push this into a 10/10 experience for me. Well, that and having characters automatically jump where possible and stop running into detected hazards and traps.

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I agree, it would be wonderful if Tav had a voice in dialogue. I was surprised when they hadn't.

However, I understand that it would have been a HUGE task! There's, what, six different voice options for Tav? Tav has at least as many lines as other characters combined - given that they are the other half of the conversation -, so recording all of that would've ment enourmously more work. Plus they probably should have also acted those lines out so that Tav would have movement when they say things, because it would probably be weird if Tav always talked off-camera.

I believe that Tav is also ment to be a blank canvas for the players headcanon. When they don't actually have a voice (nor bodylanguage when they are talking), there can't be clashes where the player disagrees with how the lines are acted out. I personally would have preferred for Tav to have a voice, since I always prefer a main character with actual personality over being a vessel, but I can see a point in this direction, too.

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Originally Posted by Dauyxe
I agree, it would be wonderful if Tav had a voice in dialogue. I was surprised when they hadn't.

However, I understand that it would have been a HUGE task! There's, what, six different voice options for Tav? Tav has at least as many lines as other characters combined - given that they are the other half of the conversation -, so recording all of that would've ment enourmously more work. Plus they probably should have also acted those lines out so that Tav would have movement when they say things, because it would probably be weird if Tav always talked off-camera.

I believe that Tav is also ment to be a blank canvas for the players headcanon. When they don't actually have a voice (nor bodylanguage when they are talking), there can't be clashes where the player disagrees with how the lines are acted out. I personally would have preferred for Tav to have a voice, since I always prefer a main character with actual personality over being a vessel, but I can see a point in this direction, too.
I've never found the blank canvas argument all that compelling. It's a CRPG, your choices are always finite. The character is already written for you, you just get to choose which version it is.

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Originally Posted by TheDJMC
I've never found the blank canvas argument all that compelling. It's a CRPG, your choices are always finite. The character is already written for you, you just get to choose which version it is.
It’s a thing. There more you define the character, the less space you leave for the player. Voicing a custom is especially troublesome as how do you voice a character without identity? All RPG and RPG-agecent titles with voice protagonist that worked provided heavily defined characters (Mass Effect, Witchers, Alpha Protocol). Personally I find games that try to voice protagonist and making it somewhat custom just end up with vague, off putting up charismatic git of a character, who provides little character, and prevents me from characterising him or her (Dragon Age Inquisition, Cyberpunk).

However, I didn’t find BG3 lending itself to roleplay anyway - so I don’t think voicing Tav would take away anything meaningful. His voice is present throughout anyway, so it’s not like one can use imagination too much.

That said. Voicing Protagonist would mean voicing all of the possible options, and all of the Origins. Also making a cutscene for every line spoken, for every variable of the character. That’s a staggering amount of work, so one has to wonder if it would be worth the effort. Larian has already pushing the envelope by having cinematics in a game with highly customisable protagonist.

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That's my point, you're already seeing the exact words. There's no ambiguity to fill in, rendering the argument moot for any of the BGs. Also they totally could if they wanted to given the blowout success of the game.


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