So, patch 3 came along, Moon Druids can now fight back from level 6 and beyond! ... And they are still kind of meh, to be perfectly honest.
Glad to see that the issues seems to be fixed, along with the other thing, where item bonuses disappeared after wildshape, forcing you to re-equip the items constantly.
Unfortunately, that's only part of the problem solved. I haven't seen anything regarding being able to cast concentration spells in wildshape, if cast prior to wildshape.
Multiclassing and feats are still a bit broken, which means you are better off going basically full moon druid than multiclassing.
We really need more items for druids, moon especially. Hell, I wouldn't mind tying exclusive wildshapes or stronger forms to magic items!
For example finding legendary ring, that lets you turn you a T-Rex (CR 8 beast), using a single charge of wildshape, which could recharge on short or long rest.
A magical tatoo, like the one's from Tasha, which boost druid's armour and work for forms in wildshape, often improving their AC.
Making Monk Gear actually work for certain wildshapes, not all of them, but maybe some of them, like bracers.
The itemization is way too weak for Moon Druid, who only brings hitpoints to the fight and in later parts of ACT 2 and 3, your HP will be gone quite soon.
There is a reason, why Sorcerer and most martials are top of the game, while Moon Druid and Land to an extent are left behind. At least Spores has got an army full of zombies.
Surprised they fixed something for druids on last patch, must of missed it when i breezed through the notes.
Edit* Holy crap this is my 1k post.