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Joined: Sep 2023
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Originally Posted by voltage
Already left it on feedback on discord, but since I have no idea which one you check first/the most, i'll left it here too.

This completely misses the point. We need easier inventory party management, not more cumbersome stuff.
People are already tired of the micromanagement every time we need to access inventory on non-party members. Talk to the char we want to bench, click buttons 2 times, then go talk to the char we want in and click 1 button to get them on party and see their inventory.
And now their stuff comes over, more bags in main char, I don’t know which bags are whom if i switch more than 1 guy at a time, the stuff won’t go automatically to them when we put them back on party, we can’t even put those bags inside another one in the char we’re benching to force them to stay with theirs stuff - things always come over - so I end up sorting them inside ANOTHER bag in camp chest to give them to the right guys when I want them back in party, main char weight skyrocket with all this stuff, and the list goes on..

What we want, and need, is inventory management like (sorry to use another game as an example) Dragon Age did 15 years ago. When we’re in camp and press TAB we have access to EVERY CREW MEMBER and their respective inventory slots without needing to swap guys around. We can compare gear, equip stuff, and rearrange inventory of EVERYONE, not only the 4 in our group.

This is what is needed, not this shared stash.

At least give us an option to turn this shared stuff on and off, because this makes zero sense.

Sorry if it seems i'm ranting/venting, I'm really enjoying the game so far, but facing the raidboss that is inventory management.. and it just got worse!! It's tedious, it's boring, it makes me spend more time managing inventory than fighting guys out in the world, it makes me want to pick 3 guys and do the rest of the game only with them so I can just avoid this...

Cheers

This. Really. I have stopped playing because I frequently balance my party (or to chase a particular party member's storyline). I am not going to deal with this. I really want to play, but I will not until this is fixed somehow. Come on guys!


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Joined: Oct 2020
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+1

FYI: I "send to camp" the empty/special filtering bags and now I give my companions non-special bags and packs so this doesn't happen. But I still have to manually sort by type and move things into the bags. So annoying.

Joined: Oct 2021
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I'm not sure what's happening. I asked Shadowheart to stay in camp so I could briefly use Astarion.

Shadowheart had a very full inventory.

The *only* thing that transferred over to me were a few keys. Nothing else. No bags, no keybag, just the keys. No weapons or items, nothing. Just the few keys; there were three or four of them.

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apprentice
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Just make inventory work the way it does in Pillars of Eternity: fully shared inventory. Sure, it's a mild imposition on one of the classic elements of the genre, but we're trying to have fun here and that system removes some real headaches. You go to a vendor and you just sell what you want to sell, no need to switch between all your party members. No one's inventory needs to be transferred when they go back to camp (which shouldn't happen anyway because party size limits are dumb and bad), because it's all a shared inventory. PoE got rid of carryweight, but the result of that was that you didn't have a stash and you just carried everything around, which introduces its own inventory-management issue. But that's easily fixed: just make the shared inventory have a carryweight equal to the sum of all current party members' STR-derived carryweight.

I don't know how any of you play this game without Party Limit Begone.

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Just made an account to bump this. Swapping characters in camp is now a nightmare, please revert this. Please also mark items as no-longer Quest items if that quest is completed. Googling what quest a random item belongs to is also annoying.

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All I really needed and wanted was the ability to change my companions' gear in camp regardless of whether or not they were in my immediate party and the ability access their bags, that's it. The companion bag stacking in the PC inventory is frustrating as it's added additional inventory management requirements before actually heading out to quest. Inventory management is par for the course and I expect to spend some time on it, but this update has made it excessive.

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I hate the shared stash and if given an option to turn it off I would in a heart beat. Makes no sense for this not to have been an option in the first placed. The boots you get in the Underdark are a prime reason for how dumb this change is. I gave the boots to Karlach and now every time I want to switch Karlach out of my party she gives me her boots. I NOW have to either keep them on my Tav until the next time I want to bring Karlach out or I can drop them off in the chest. That just means that switching party members is even MORE tedious than it was before. No thank you. Taking a break from this game and keeping an ear out until this shared stash is removed or fixed.

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+1

Created an account just to post this here. This is by far the worst inventory management system I have seen in a game. It was passable and I could live with it as it was, but suddenly, somehow out of nowhere, we have that pop up in game and some gear transfered... but, why? I am still pondering at the plus value of this feature. Because I read fast and just pressed ok the first time, I had Karlach slipping on ice in the first encounter I did though she is not suppose to, wearing the Disintegrating Night Walker... F8 and a minute later, I realized they had been unequipped and sent automatically to my main character.

Please Larian, your game is a masterpiece that can make a bad inventory management system not matters, but that feature is unnecessary. Instead, as a solution, allow to see the whole camp's equipment in one window instead of having to disband and reband and spending too much time just spacebar pressing to exit the dialog of whining Origin characters.

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So for anyone here who was wondering what was going on, and being like: This is a terrible feature! It doesn't seem like it was, at least, not like this.

If you use your pre-patch 3 character, and dismiss a follower you will be handed their food, alchemy and key bags. This is sort of something everyone knows.

However, if you make a new character post-patch 3, those 3 bags are brown now, as in normal bags. They are not the usual quest color (orange). Probably true of quite a few things. You can dismiss followers and nothing will happen, or rather nothing particularly negative. You might get a key or two that they've picked up.

So the concept here seems to be backwards compatibility. They have not adjusted the old items to match the new system. So the whole concept of it needing to be toggled is sort of... not the problem. They need to properly translate these items from quest items into another format of item, like they did with the brown bags, instead of the orange ones. They haven't though. I don't know why.

Sort of a suggestion actually: Larian could always introduce some kind of npc that can exchange the old items for new compatible items. Seems like a cheesy fix but it could work.

Anyway I hope everyone here continues to voice their distaste of this though. I'd like to start playing my pre-patch 3 character again without a headache.

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From this thread (by Larian):
"We continue to look at your feedback, and are preparing additional hotfixes for issues you’ve reported. This includes an issue with shared items when dismissing companions, which we are aware of and looking into."

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Originally Posted by Ikke
From this thread (by Larian):
"We continue to look at your feedback, and are preparing additional hotfixes for issues you’ve reported. This includes an issue with shared items when dismissing companions, which we are aware of and looking into."

I saw an interview with Sven where he was talking about their quality control process.... how changes can be made at night and by the morning they know if it works or not... So I am wondering who did this what was the intention and how did it get through and how is it so difficult to rectify?

It's just destroyed my enjoyment of the game and my own inventory management system is trashed its not just the bags it's the weapons and equipment they give me too!! Either put it back to how it was and give access to all companions IN CAMP or change the colour of the quest items from orange so just they are given Idk but I can't face the inventory-encumbered issue with swaping companions. After 300 hours of play I don't even want to log in :((

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Originally Posted by Ikke
From this thread (by Larian):
"We continue to look at your feedback, and are preparing additional hotfixes for issues you’ve reported. This includes an issue with shared items when dismissing companions, which we are aware of and looking into."
Sweet. I will however keep complaining about how shitty the stared stash is until it is fixed. This was a horrible way to implement a shared stash and the fact that they just threw it in all willy nilly without, at minimum, an option to turn it off is just dumb.

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I sent a ticket, but I also created a forum account just for this ''feature'' if we can call it that.

This is a link so you can see how many threads on Steam only are dedicated to criticize this ''feature'' https://steamcommunity.com/app/1086...642039362990946674&include_deleted=1

This is a link that represent the most my feelings and some others too as well https://steamcommunity.com/app/1086940/discussions/0/3880470363416669784/

Most players playing a RPG like your games, Divinity/BG3, aren't people that need that ''feature'' to play. We know what we are doing and rarely forget our Quest/Key Items in a character we just switch and even if that happened, the time it takes to just switch back, take the item and reswitch is nothing compared to the inventory management you forced us to do in this update.

Its so insanely annoying and unbearable, that a lot of players, me included, will stop playing the game even with my 300h, and more planned, invested in it until you correct that awful ''feature''. I also can't comprehend why the Quest/Key Items are programmed by the orange box around the item and not a keyword in the coding of the said item. That baffles me!

I hope you take this seriously and quickly backtrack that awful decision because I love your games and don't want to stop playing that gem for only that, but its bad enough to do so...

Joined: Jan 2023
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I wanted to "second"?? this issue. I noticed it after patch 3.

In my view, the entire inventory situation should be overhauled. Here's my suggestion:

Individual inventory per character. This should contain items which can be accessed immediately during combat. Potions, scrolls, weapons, etc... and should contribute to weight/encumbrance.

Community inventory. This should contain all of the miscellaneous items collected during a normal adventure day, gold, gems, weapons and armor not being used, quest items like books and notes, etc... And most particularly Keys and crafting items. Items here should be shared across the party, agnostic of who is actually carrying the item. And anyone in the party should be able to add or remove items from this at any time. Likewise, stuff like the shovel(s) should go there and be usable by everyone universally.

Key items should always go into the communal inventory by default, unless it is something specific that the MC should have. If someone is holding something, like the artifact, and leaves the party, it should be moved into the communal inventory. This should be the same for keys and crafting items as well, which should be communally available to all characters in any event. I suspect that this is the reason for the update that caused this thread. This is a better solution (imho). Just dump plot specific items into the communal inventory. I don't need 6 supplies backpacks, and 4 key rings and 5 crafting pouches (three of which are empty) in my MCs inventory. Nor do I need to hunt among all of my characters for the right ingredients, only to find that it is in Gale's inventory back at camp, just to make a potion.

Wares inventory. This should have all items "sent to wares". It should be a separate inventory entirely. The fact that I can "send something to wares" and it still clutters up my character's inventory is insane. It basically means there is very little use to this 'feature' in my view. Not none, but very little. Send that stuff away so it isn't cluttering up the inventory screen for individual characters. But it should still be an inventory unto itself, just in case something is placed in there by accident.

Camp supplies inventory. This is maybe an optional and of only limited use. But I routinely "send to camp" my camp supplies. About half of the time I am not convinced it goes anywhere as I can't find it in camp. Sometimes it goes into the Traveler's chest. Sometimes it doesn't. The only indication I have as to what supplies I have is the number value at the top of the character screen, and that seems wildly inaccurate. Sometimes it shows only what is being carried, and sometimes it shows a much bigger number.

As an additional note, make stuff in crates and things like the Travelers' chest sortable, filterable and organizable.

Add in Scroll cases. My MC is a sorcerer who collects all of the scrolls. These then clutter up my inventory as I have a wall of scrolls. Yes, I know I can use a backpack for that. Just saying, you can create a key ring (which doesn't always work) and a camp supply bag (which also doesn't always work), and a crafting case (see above about not always working), but no scroll case?

Additionally, when in camp, the player should have 100% access to the entire inventories of all people in camp (who have inventories). I shouldn't have to remove one person, add another person, remove items from them, dump them and re-hire the original character simply to swap items. This also goes for things like leveling up.

Last edited by The Spyder; 29/09/23 08:39 PM.
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stranger
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I just opened the game after a few days of a break and the stash thing... needles to say I am not going to play anymore until it gets fixed.


I do have a possible quick solution that can maybe be really implemented within the code structure.

As I understand current shared stash is triggered by the fact that Companion leaves your party and from the code lvl it can not really distinguish if its a permanent farewell or just old good stay at the camp.
So as a proposition for a quick easy fix (while you can work on more complicated solutions for the rest of inventory issues). Instead of forcing us to have Companion items, the moment Companion leaves just force opene the inventory with a question "would you like to take any items before your Companion leaves the party?" Or something in that style.

I know it's not a prefect fix and all other issues still remain valid but at the very least it will make the game playable again

With best wishes Larian I still love what you've made!

Joined: Oct 2023
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stranger
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Push

Please dear Larian Studios, remove the magic bag feature.



Example 1: i left the book of necromancy with Astarion, since he said he wanted to carry it ( book got teleported right back to my inventory after switching him with another companion.

Example 2: gave Nere's boots to Astarion, equipped him with it, after switching him for another character, boots teleported back to my inventory and Astarion stands there barefooted



My point is, we are already managing our companions' inventory so please remove the feature, it's EXTREMELY annoying1


Thank you!

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