I would have preferred a palette similar to the cosmetics options in character creation for stuff like make-up or skin tone etc.
Instead of a couple dozen dyes you have 4
Trim dye
Minor color dye
Major color dye
Eraser dye
Major dyes could be more expensive and only available later in the campaign to allow for a sense of aesthetic progression over time.
I find the dye names confusing and inconsistent. They remind me of buying house paint. I don't need "Swiss Coffee" or "Eggshell" (house paints there not BG3 dye names, but it's similar here.) I'd rather they followed whatever naming conventions are used in the palette.
The important thing is to have the dyes specify a component of the gear. Then we wouldn't need these triple color combos.
Standard palette is going to have 256 colors available. In combination that's thousands of named dyes. It'd be easier to have the dye key off the component, then let the player choose the color.
They could still gate it by color family/group but that seems like a ton of work.
I agree some dyes looked cooler prior to patch 3 but others didn't grab me at all. Depending on the equipment and the color combo