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#902423 24/09/23 02:46 AM
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Since the update I had been unable to load my game. Kept crashing at 60%

Was able to load an older save.

And then I went to walk into lower city... and a crash every time I try to load it.

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Playing on PS5 I'm unable to re-enter the Lower city after going to fight Gortash. The game crashes whenever I try to fast travel to either of the LC areas (including sub-areas like the sewers). It doesn't matter if I fast travel from the map or try to use the actual gate loading option-nothing works.

I have only a couple of quests left (I think) so this is very annoying that I put in almost 100 hours and now can't finish the game.

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Just +1'ng this, having the same problem. Anytime I attempt to travel to the lower city the game crashes, whether from map or zone transfer areas. This started right after I went from the lower city to Wyrm's Crossing and talked to Raphael, not sure if that's related.

Last edited by Walkland; 26/09/23 05:41 PM.
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Same thing. Got to where Gortash is (his like bedroom or whatever) just after beating the house of hope and whenever I try to enter the lower city (my save is at wyrm rock rn) it will load to 33% and then crash.

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Apparently it got something to do with Wyrm's Crossing area in specific. I got the same crash (33% and crash when trying to get to Lower City) after defeating Ansur. Can't get to the Lower City. I just want to do House of Hope and the end.

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Same issue after defeating Ansur. Crashes at 33%

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I really hope the devs are aware of this issue. I really wanted to finish the game this weekend, but that clearly didn't happen.

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same here, ive reported the problem to Larian as a bug problem since now i cant kill Gortash. Tried sigil to there, tried manually running through the gate and same bloody problem

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+1, same issue, was in lower city, left to Wyrm's Crossing to talk to Raphael, now can't re-enter. Crashes every time at 33%. Have killed Gortash and Ansur to try and advance the story, but still crashes.

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same here, crashes every time at 33% when I try to enter the lower city.

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I have the same problem and find a cause for me. In the combat with stone lord, an enemy heals himself the moment I kill him. I don't know why these two things happens at the same time. Anyway, as a result, the enemy is dead with hp not equal to 0. Since then, every time I leave for another place and go back to lower city, the game crashes. It crashes because of the 'undead body'. It tries to load this bad game object whenever it loads lower city because the object is in the sewage of the lower city. Thus, when I pick the body with me or put it in the camp storage, I can load other places like Iron Throne and head back to lower city. The bug is still there, but by putting it in the bag or in the camp storage, the loading process will avoid it. I guess this works because the camp and bag are loaded into the memory at the first-time u load the save files, which surprisingly won't trigger crash. Throwing it in the ground in ur camp is useless, cuz the camp environment is with the city, which also will be reloaded when u load the city.

This solution may only work for me. But as a reference, I suggest u can find the latest good save file, which can be tested by traveling to Rivington and traveling back to lower city. And check what have u done between the good save file and bad save file. U may also find some bad game object like my 'undead body' there. Then u can go back to ur latest save file and go to move that bad game object into ur camp storage. In this case, u can still play smoothly on a broken save file till the end by just passing by the crash trigger.

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Odd. I did have a guard in Wrymrock that died but still had 2 hp (or something like that) but when I go back now the bodies are all gone and just a couple of bags with the loot I left behind in them. So I don't think I can do anything about said body if it was still around. I do have an older save. So I might try to redo that whole section I guess. I will have to do a lot of replaying though. I'll test it tonight I guess.


Edit: I loaded back to my last save in Lower city. I went back to Wrymrock and fought the guards again. This time they all died properly, but when I tried to travel back to lower city the game crashed as always. So that isn't the issue for me. It is clearly tied to progressing the story to when Gortash is hostile and then trying to deal with Gortash (or really anything in the first area).

Last edited by LeeM; 25/09/23 09:08 PM.
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I only have my one save outside the lower city, so if this is not patched my save is FUBAR.

Well, at least phantom liberty came out, guess I can play that haha.

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Went back and tried another save a little further back, that was still inside of Lower City and it loaded.

So something between this save and one a little later is definitely linked.

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Yeah...I'm having to play Starfield now since the game won't work. It's honestly such an inferior game, but I can only watch BG3 crash so many times. Here's hoping they patch the game soon.

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I just got my coffee, sat down to play BG3 on my PC, and am now experiencing the same Lower City crashes as everyone else in this thread. I am so sad. :C

I even reverified my files, restarted my PC, etc... but no dice. Still crashing.

Please Larian, I wanted to wait to finish BG3 before playing the new Cyberpunk DLC...

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+1 to the general conversation and want to echo some of LeeM comments on sourcing if Devs see this thread. In my play through Gortash is still alive and I had just finished breaking in/destroying the Steelwatch Foundry. I then went to free the Gondians at Wyrm Rock Prison. I spent a couple hours replaying various items in prison including but not limited to different characters on the final cut scene load and saving/not saving Duke Ravenguard. Nothing worked, same 33% load crash error. Ok fine...lets pause saving the Gondians and just go kill Gortash. So after several hours of unaliving everyone in Wyrm Rock Fortress including Gortash, I still cannot load/return into the lower city with the exact same 33% error failure mode. So I think its correct that the Gortash antagonistic switch doesn't allow you to reload into the Lower City. I would test trying to load all the way back to not initiating the Gortash antagonist switch which would either be Steelwatch or potentially Felogyr Fireworks shop (also unalived everyone there before going to Steelwatch Foundry). However, I just wouldn't care if that worked because that's not the playthrough/inconsistent with this run/story and would just rather wait for a patch/server fix.

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Just wanna add - my game did this after House of Hope quest was finished. Since 9/16 my game is unplayable. I only had the final quest left.

I don’t think it’s tied to a certain quest or item. I think since the latest patches and hot fixes the game has become broken.

Because when I started new games to try and ease my sadness, I got lag and other issues I never had before.

I keep testing my main save but like everyone else I either crash at 60% or when I do load in, it is so lagged and glitched I can’t play.

Please report every crash you experience! I hope Larian fixes this asap because…once everyone reaches act 3, they’ll have a mob of folks upset if they don’t deal with it now.

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I'm starting to think that this was a way for Larian to cool me down as I was so close to end the game (jk jk). This is my second run, first time trying tactician, and I only got basically 4 fights left (Raphael, both Baal fights and the last one). Gortash was a bit easy yet a living hell, after that I got a damn living hell against Ansur (solid 3 hour fight) and his bullshit Gather Power attack XD. Day was going well, tp back to camp, revive my party and go and kick Raphael's ass. Boom, 33% crash while tp'ing to Lower City. It was a bit weird and I tried everything for like a straight hour (previous saves, re-installing, etc) but nothing seems to work.

As a coping mechanism I started a multiplayer campaign with some friends (I got a level-up bug, but couple restarts and could get that lvl 4) and want to start a durge campaign, but now I'm scared of triggering any of the apparently patch 3 related bugs (after-vendor can't save, change region crash, dammon getting killed, etc).

Please Larian, I want to keep playing this game TT-TT

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So I went back to another save, this one back to lower city after just saving Volo. I then went on to save figaro, and then to councilor florrick.

Was still able to load into lower city.

But here is one little tidbit I noticed about this save that was different from all the others - After doing all that going back to my camp I discovered that Volo was in my camp, and telling me to go whoop Orin.

I will once again go and confront Gortash, but could Volo be the issue. Is he stuck in Lower City and bugging the loading process out? Unlikely I think, but it's something different between this save and my others that have failed.

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No problems first play through. After last update Wyrms rock is busted. Loaded 4h earlier save. Working fine in lower city but as soon as I go to Wyrms rock I'm stuck. I can go to Rivington and Wyrms rock but not back to lower City. I hit 100% load then the game crashes.

PLEASE fix this! The update made the problem

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The same thing keeps happening to me. I completed the Iron Throne mission and destroyed the Steel Watch foundry. I then tried to travel to Wyrm's Crossing and it crashes at 33% everytime. I tried loading a save in Wyrm's Crossing, it crashes at 33% too. Everytime I try and travel to Wrym's Crossing or Rivington it crashes, even from earlier saves.

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Ha, I did the exact same thing (travel to talk to Raphael and Voss and then attempted Lower City). Since I couldn't progress after the latest patch, I took the chance to start another campaign. I hope it gets fixed soon.

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So many people with this bug and still not a peep from anyone official. That is a shame. I keep checking back to see if anything new has developed. Also checked my email to see if the report I submitted got a response. Sadly nothing other than the day one auto-generated response with tips on how to install/troubleshoot the game on pc, which is never a good sign given I stated in the report I'm playing on Playstation.

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I also have been geting the crash i teleportet to rivigtone to turn in a quest there after that when i tryig fast travel or reload old savve i get stuck att 33 then game crashes on playstation everytime i wana enter lower city i hope this get fix soon

Last edited by Animelover; 27/09/23 07:09 AM.
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Opposite problem here (PC - no mods). While going/porting back to Wyrm's Crossing (or Rivington) from the Lower City my game reproducibly crashes at 33% progress in the loading screen.

Tried lowering graphics setting, switching between DX11 and Vulcan, verifying game files, turning on slow HDD mode, deleting the level cache as well as running the game as admin to no avail. I am able to load saves in Wyrm's Crossing prior to my first entering of the Lower City (these were pre #3 "magic mirror" patch saves) but progressing further and returning leads to the same error.

It is my understanding that in order to progress the main-story it is necessary to get back to Wyrm's Crossing in order to deal with a certain NPC so this seems to be a game breaking bug for me....

Last edited by Lemoncurry; 27/09/23 10:50 AM.
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I went back to a save from before the patch date (in my case I went back to a save from 21/09) and I can fast travel to and from Lower city. I did the two quests I did on friday (hag p2 and cazador) and it still works. So maybe try that? Hope it helps someone...

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At least for my problem (Under city -> Wyrm's Crossing crash) reverting to a save from 13.09 didn't help. I would be losing about 40h of gameplay anyway so even if it would have worked not really a viable solution for me.

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new update didnt fix the crash still have the crash on 33procesnt trying to teleport to lower city still crashes tried older file tried everything hope this crash get fixxed soon

Last edited by Animelover0428; 27/09/23 02:48 PM.
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+1 to this. New hotfix didn't solve the issue. Still crashing at 33% while tp'ing anywhere in the Lower City.

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Still in the same boat as well - had the day off and was looking forward to finishing Orin and then endgame for my first playthrough. Fingers crossed we have a fix within the next day or two.

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I was hoping today's hotfix would patch this as it literally blocks progress lol. Hopefully there are more hotfixes incoming.

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Same here, still crashing at 33% after the update

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Still crashing here as well. I was so excited when I saw the hot fix had hit. Disappointing!

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Still crashing as well. I will be so sad if my save is lost after 50+ hours, and so close to the end of the game

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I have an old save before patch 3, but it's at the start of act 3. I don't think I have it in me to replay all of act 3 on the chance that it "might" work now. So I guess I'll just wait a bit longer. If it never gets fixed on my current saves I guess I'll do a new run when we are at a far more stable build of the game. From what I'm reading here, this game is still in a hot mess state of existence.

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I submitted a bug report linking this forum post, and attaching my save. I recommend you all also submit your save file.

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Originally Posted by PaulNixon
I submitted a bug report linking this forum post, and attaching my save. I recommend you all also submit your save file.
I would if I could, but to my knowledge there's no way to send a PS5 save file to them?

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Right now, the game is simply unplayable.

While in Lower city, it crashes right after loading and I'm unable to run even my previous saves. It seems - as Larian itself is not commenting on or even acknowleding the issue (AFAIK) - that we'll have lo look for entertainment somewhere else. At least for now.

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Originally Posted by tirminyl
Ha, I did the exact same thing (travel to talk to Raphael and Voss and then attempted Lower City). Since I couldn't progress after the latest patch, I took the chance to start another campaign. I hope it gets fixed soon.

It works now (as of last night) and pre-hotfix 7. I'll test a save later with hotfix 7 and edit this comment, but the below is before hotfix 7:

Loaded a save that I didn't want to go further than. It was already in Lower City. If I traveled to a different region and traveled back to LC, the game would crash. All saves I tried did this. No matter what I did quest wise in those regions, coming back to LC crashed.

Loaded this save exact save. Instead of changing regions to continue a mission, I started another mission by going to the sewers and then traveling around LC chatting with folks. I may have sacrificed a few dozen Baldurians to my God Talos because they kept eyeing me as I looted dead bodies. Saved the game. Traveled to a different region and then traveled back to LC. NO CRASH.

What fixed it? Was it the sacrifice to my God? Or was it triggering other quest updates? No idea. It worked as of last night and I'm happy.

Ninja Edit: You know? I didn't talk to the bank owner before I went off to Wyrm. This time I chatted to him and started that quest in LC. Why that allows me to travel regions now is unknown.

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PS5 user- all fixes attempted and game is still crashing at 33% trying to get into lower city. I have to go way back in save states for this to not happen but because i dont know what triggered it, im afraid to brick another save state. Has anyone heard any news about this? Or larian acknowledging that this is a known issue?

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hopw we get update that fixea this problem latest hotfix update dint fix it right before the update dropd gsme waa working fine now we have the update game crash eberytime teleport to lower city i want to complete game before i start a new one i hope the 33 procent crash get fix soon i love this game so much and i wana play again

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I have this as well. Any attempt to go from the Lower City to Wyrm's Rock and back again results in a crash to desktop at 33% loaded.

Not sure when this started - I've been to Wyrm's Rock and back before without issue, but I've tried going back to multiple old saves and they all cause the same crash.

Haven't dealt with Gortash yet, so can't complete the game or really make any progress. Waiting for a fix - even an acknowledgement of the the issue would be nice.

Very disappointing.

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Originally Posted by MojoBeast
I have this as well. Any attempt to go from the Lower City to Wyrm's Rock and back again results in a crash to desktop at 33% loaded.

Not sure when this started - I've been to Wyrm's Rock and back before without issue, but I've tried going back to multiple old saves and they all cause the same crash.

Haven't dealt with Gortash yet, so can't complete the game or really make any progress. Waiting for a fix - even an acknowledgement of the the issue would be nice.

Very disappointing.

This bug (along with many others) was introduced with Patch 3, which released last Friday.

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Oh yeah, I know. Patch 3 has been a total car crash. The game was working perfectly fine for me and now doors, bags, and traveling to new regions are all completely borked. Would roll back to a working build of the game if I could!

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Made an account just to add to this: this bug/crash is currently preventing me from finishing my playthrough, as it also happens when trying to leave the Iron Throne. Cinematic plays, you watch
the facility implode
, then it cuts to a loading screen. Hangs at 33% and then crashes to desktop. Tried Dx11, Vulkan, starting from different saves, not saving through the entire encounter, lowering settings. Nothing works.

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Hi!, On PS5 , i have the exactly same thing i can't return to Lower City. after beating Gortash in the fortress (after disabled the iron guards) i try to enter the lower city to continue another quest (like go for ORAN by example) and saddly it will load to 33% and then crash. an again an again a again.

I can continue the story or anything beyond this point.

Please help us!!

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Made an account to +1 this. Same exact thing happening to me on PC. Crash at 33% trying to go to Lower City after completing late game things to do in Wyrm's Rock (All I have left is to finish the game).

Things I tried:
-DX11 and Vulkan
-Long rest
-Teleport to Lower City above ground
-Teleport to Undercity locations
-Teleport from camp, Rivington, Wyrm's Rock
-Walk to the Lower City from Wyrm's Landing
-Dismiss 2/4 companions (can't dismiss a hireling due to a mod)
-Turn on slow HDD mode

I am using mods, and ones I can't disable and have the save work, but it appears it's not the mods causing the issue... Unless all ya'all are using mods.

I'm hoping Hotfix 8 fixes this. Just waiting until...well, until something does.

Last edited by animacaptus; 28/09/23 11:53 PM.
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I had this as well loading in, some things load in while others don’t (people load, stairs and walls do not).

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Originally Posted by animacaptus
I am using mods, and ones I can't disable and have the save work, but it appears it's not the mods causing the issue... Unless all ya'all are using mods.

Nope, completely vanilla PC install here.

It's happening to PS5 users as well.

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Originally Posted by Winterfell
I have the same problem and find a cause for me. In the combat with stone lord, an enemy heals himself the moment I kill him. I don't know why these two things happens at the same time. Anyway, as a result, the enemy is dead with hp not equal to 0. Since then, every time I leave for another place and go back to lower city, the game crashes. It crashes because of the 'undead body'. It tries to load this bad game object whenever it loads lower city because the object is in the sewage of the lower city. Thus, when I pick the body with me or put it in the camp storage, I can load other places like Iron Throne and head back to lower city. The bug is still there, but by putting it in the bag or in the camp storage, the loading process will avoid it. I guess this works because the camp and bag are loaded into the memory at the first-time u load the save files, which surprisingly won't trigger crash. Throwing it in the ground in ur camp is useless, cuz the camp environment is with the city, which also will be reloaded when u load the city.
This is exactly the problem and exactly the solution. For me it was
the Mask of Vengeance from the basement of The Blushing Mermaid
. Leaving him in the Traveller's Chest in my camp (in Rivington, in case that makes a ifference) seems to allow all game areas to load correctly again.

In case anyone from Larian is reading this - I was trying to leave everyone in that encounter alive by doing non-lethal melee damage but they all died instantly on going unconscious (no idea why) and for some reason one of them "died" with 8hp remaining.

I think it's quite likely that everyone in this thread has the same issue with an NPC body with corrupted data lying around somewhere in the world...

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Originally Posted by MojoBeast
Originally Posted by Winterfell
I have the same problem and find a cause for me. In the combat with stone lord, an enemy heals himself the moment I kill him. I don't know why these two things happens at the same time. Anyway, as a result, the enemy is dead with hp not equal to 0. Since then, every time I leave for another place and go back to lower city, the game crashes. It crashes because of the 'undead body'. It tries to load this bad game object whenever it loads lower city because the object is in the sewage of the lower city. Thus, when I pick the body with me or put it in the camp storage, I can load other places like Iron Throne and head back to lower city. The bug is still there, but by putting it in the bag or in the camp storage, the loading process will avoid it. I guess this works because the camp and bag are loaded into the memory at the first-time u load the save files, which surprisingly won't trigger crash. Throwing it in the ground in ur camp is useless, cuz the camp environment is with the city, which also will be reloaded when u load the city.
This is exactly the problem and exactly the solution. For me it was
the Mask of Vengeance from the basement of The Blushing Mermaid
. Leaving him in the Traveller's Chest in my camp (in Rivington, in case that makes a ifference) seems to allow all game areas to load correctly again.

In case anyone from Larian is reading this - I was trying to leave everyone in that encounter alive by doing non-lethal melee damage but they all died instantly on going unconscious (no idea why) and for some reason one of them "died" with 8hp remaining.

I think it's quite likely that everyone in this thread has the same issue with an NPC body with corrupted data lying around somewhere in the world...

Another user posted this too. You guys definitely caught it.

Make sure you guys submit bug reports (with this information). Larian does not read the forums.

Last edited by Chlamydia; 02/10/23 04:10 AM.
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Originally Posted by Chlamydia
Make sure you guys submit bug reports (with this information). Larian does not read the forums.

Yup, have done. Sent them the save file and screenshot of the bugged NPC.

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Yes you guys are right. It is a corpse which is "fake dead" in my case a random bystander near Thrumbo at the coast where the fishpeople attack. Problem is that this was 25h ago and the corpse despawned and left only a pouch. Picking up the pouch and putting it in the camp chest does not work. Loading the old save where the corpse is still there and putting it in the chest fixes the 33% crash.

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Same exact thing happening to me on PC. Crash at 33% trying to go to Lower City after killing Gortash (Same bug trying to get to Lower City from circus after handing in clown parts - ended up loading an old save and clearing a quest or two in lower city, then killed Gortash instead).

Things I tried:
-DX11 and Vulkan
-Long rest
-Teleport to Lower City above ground
-Teleport to Undercity locations
-Teleport from camp, Rivington, Wyrm's Rock
-Walk to the Lower City from Wyrm's Landing
-Dismiss all companions
-Turn on slow HDD mode
- Reduce all video settings to low (normally Ultra/High)
- Set video to Fullscreen (normally Fullscreen Window)
- created a shortcut to run in admin, avoiding Steam/Larian front end)
- deleted all cache files

Game is now officially broken for me as I only have 2 quests left that require Lower City access -- Sharan hideout and Kill brain (including choosing to free or not Orph)

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Hey all, just registered my account to leave my 2 cents. I'm experiencing this issue too. I can confirm the issue starts in my case after killing Gortash: if I try to fast travel to the lower city before killing Gortash, no problem. If I do so RIGHT afterwards, crashes at 33%. No troubleshooting worked so far.

I only have the Tribunal of Bhaal left before the endgame so I hope this is fixed soon!

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I mean I think the dead body that's not really dead is most likely just one possible cause of the issue. The only body I ever saw do that was in a fight I loaded back and redid and it didn't occur again-but I still couldn't load back into the lower city. So clearly it must be more than just a fake dead body issue. Probably some other bad items are out there in the game thanks to patch 3. I just have no clue what mine might be.

I suspect I'll never see the end of the game with this character, and I'm not starting a new one till I know this issue and the others I've seen on here are resolved. In particular that one where the ox kills Dammon when you first enter the town in act 2-that sounds really annoying!

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Made an account just to say- same here. This is my third playthrough and I didn't have any bugs in the first two. frown
Hopefully it'll be fixed soon, I assume it's caused by patch 3.

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Lower City never stops causing problems. In my game I can barely walk without my game crashing, I also have the same problem as you when trying to save the game here. I hope Larian fixes this soon.

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almost 2 week and this bug is still not patch. WTF

Last edited by Ledouze; 01/10/23 05:19 PM.
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I had submitted a formal bug report on this issue with a lot of detail. I did hear back from a tech support person (very nice btw), but they gave me unfortunate news. Larian believes this particular bug is only due to the presence of mods and that non-modded games will not experience this problem. At least that's what they said. They then gave various instructions on how to remove mods.

Imagine my surprise as I don't even know 'how' to mod Baldur's Gate 3. (I am a PC user). But, because Larian is of the mind that this crash only occurs for modded games, it's unlikely it will ever get attention from a patching perspective unless they change their mind. So while I do not use mods personally and still get the crash, let me ask you @ledouze, do you use mods?

For reference:

The moment I cross out of Lower City to Wyrm's Crossing via the Basilisk Gate entrance, it loads fine. When I try to go back to the Lower City immediately after this, it crashes.
I can save and run around in the Lower City just fine, and reload saves just fine. This crash only occurs if I go to Wyrm's Crossing and then try to get back into the Lower City
I've tried various iterations of DX 11 and Vulkan
I've tried dismissing companions
I've tried finding dead people with more than 0hp (though in the Lower City that's a chore and some places are off limits like the Foundry that's now in ruins)
I've tried older saves (like way older) and the crash still occurs, whether or not I've fought Gortash or his guards
I've tried lowering graphics settings
I've tried reinstalling the game

In short, nothing works. But again, Larian believes this is a mod issue so it looks like I'll be unable to complete the game.

Last edited by Vegor; 01/10/23 06:00 PM.
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i found a reddit thread where someone explained his issue was from a "surviving" hellfire watcher with 2 hp from the steel foundry (before he exploded it). He had to go back, find it and kill it using telekinesis and it fixed his issue.

I had the same loading crash at 33% so i went back to my save before blowing it up as well, and lo and behold i found a 1 hp watcher that didnt fully die. Did TK and it fixed it.

Highly suggest and see if others can see if this fixes it.

Sucks because i have to redo Janneths quest, wyrmway and gortash, but i suppose its better than restarting further back

Thread link:https://www.reddit.com/r/BaldursGate3/comments/16u9o09/going_to_lower_city_after_wyrms_rock_crash/

Watcher from my playthrough with 1 HP: https://imgur.com/a/mfDweKe

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@Vegor:

Please send them a link to this thread! I am running a completely vanilla, unmodded game and have had this issue. I've never installed mods or a mod loader of any kind. I've also sent them a detailed bug report and save file.

There are also PS5 users in this thread with this issue, who - very obviously - are not using mods.

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@Silenthero009 et al,

Okay, based on what you said, I fortunately had a save right in the control room of the Foundry before the Titan fight, so I could check the two hellfire watchers behind me in the prior room, as well as the Titan + 3 up ahead after I destroyed them. In my first playthrough of this section, I had actually killed a watcher 'before' it had a chance to self-destruct. When I did this, it didn't fall over it just stood there. I couldn't target it with weapons anymore, but thought it was a visual bug as there are some here and there. I didn't at the time look at the life total. It could have been '2' or some such.

Anyhow, I went and did the fight again, and all four robots self-destructed. I immediately went to the Basilisk Gate and came back through and it 'WORKED!' So something about that Hellfire Watch robot was screwing it up as that's the only difference in before and after.

To all other folks out there, this does appear to be the glitch. Not necessarily the robots but rather an enemy that, after a battle, has >0 HP remaining. It's a pain in the rear but make sure you check all of the enemies after each fight for any that might not be zero hp but dead. As for Larian, once they pull their head out of the sand on this one, they will need to add a short bit of code that basically triggers as follows:

What is creature status?
Alive - Continue actions in initiative list
Dead - Change hp total to 0 (in addition to whatever else goes on behind the curtain)

I'll send this as a follow-up bug report for what it's worth. But again, check the dead. It's a lot less time consuming than losing hours and hours having to replay sections. I'll provide another update after I beat Gortash, just to confirm that doesn't compound the bug in some way. However it is already working when before it did not, so I'm confident this issue got nipped. Stay tuned.

**Update: Post Gortash Battle

Houston, we have lift off! Even after the fight, I was able to cross from Wyrm's Rock Fortress back into the Lower City. Now, there is still the massive, MASSIVE load time that occurs anytime you go from a different region back into the Lower City (whether it's Wyrm's Crossing or the Iron Throne), but if you leave it be while the little wheel is spinning, all is well. So yes, it appears for me the culprit was a Hellfire Watcher that had some HP left after it was destroyed but I didn't know it.

@Mods, please don't chastise me for not putting spoiler blanks on here. This issue is plaguing thousands of players and I wanted to get straight to the point with it.


Again, check anything you put down, animal, mineral or vegetable. Make sure it's 0 hp. If it isn't and you can't throw it in a pit or some such, pick it up and put it in your camp box and leave it there. My issue was specifically a steel watcher, but it can be absolutely anything. Until the glitch is fixed.

Last edited by Vegor; 01/10/23 11:54 PM.
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I hadnt done steel foundry yet when this happened to me. Mine started immediately after patch 3

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Wanted to add onto this just to make sure this thread stays active, suffering the same bug but a lot earlier into the game..

After finishing up the Creche I decided to go back to Act 1 to unload some of the spare items I had because of no vendors.

Game began to start crashing. Can not go to any part in Act 1 without the game crashing right now. I can progress forward, which is fine for me but it's not exactly great for those who are stuck with a limited amount of saves.

As it has been suggested right now, check your dead.. Including animals or anything, if you can't find a way to kill them, pick up the dead body and put it into the chest in your camp. Apparently things don't load in your camp chest.

Hopefully this gets fixed soon but it goes without saying, make sure you're submitting your bug reports.

*EDITED FOR CLARIFICATION* No mods being used in my current playthrough or installed onto my game

Last edited by MrMadakey; 01/10/23 11:50 PM.
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The fact that I submitted my bug report that states I'm on PlayStation 5 before said dev said it was caused by mods is rather frustrating. I don't think they are really reading the reports they get very well.

Last edited by LeeM; 02/10/23 01:50 AM.
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Well out of desperation and/or curiosity I looked and found a save right before the final battle to disable the iron watch. Redoing that battle for whatever reason unborked my situation so in theory I should be able to finish the game now. here's hoping...

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@LeeM From what I understand, Larian does not read the forums for bug stuff. If you confirm it works, do as I did please and submit a report. For every one of us on these forums there's 20 or so folks who've never even visited the forums who have the same issue.

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Aight, made an account just to thank you guys. You people fixed the issue for me ! Super cool team effort guys from all of you in the discussion; thanks me for letting me play the game.

Anyways, i confirm that ITS NOT JUST THE HELLFIRE WATCHERS!

Personally for me it was a 7 HP Body in the Blushing Mermaid basement. and it was hidden was in the BLOODY WATER. Thanks god I found it and reduced it to 0 HP with an AoE spell. Not sure if the cursed mask interaction that those guys wear is what was causing it.

Will keep you posted if the crash comes back at some point but it seems that I can travel freely back and forth from Lower City now, which I absolutely couldn't before.


As for Larian well... BG3 is for sure one of the best games I have ever played but .. and it hurts me to say that seriously given how much I love the game... an unadressed bug this big (literally making it 100% impossible to finish the game) is a serious issue for a product sold to over 5 mln customers.

GOTY? Not so sure anymore.

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By the way, there are a ton of reddit posts out there (at least 10 I would say) with the same exact issue but I can't link to them the solution sadly since i don't even have an account (has to be at least 7 days old I think ?).

Would be very cool if some of you guys did tho! It's MUCH easier to end up on one of those rather than this forum discussion, at least in my experience.

A few copy paste replies sending a link to this discussion could help dozens of people (if not hundreds considering that the people making/ replying to posts are a minimal fraction).

Cheers guys

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Hello friends,

unfortunately I do also have the same problem. Playing on PS5. I have never done the steel factory so a „undead“ watcher with 1 hp shouldn’t be my problem. My question is: how the f*** should I find the 1 hp dead body? Could be anywhere in lower city right?

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Try looking in the Blushing Mermaid basement, thats where it was for me and another guy I think

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Originally Posted by 33 PERCENT LOAD
Try looking in the Blushing Mermaid basement, thats where it was for me and another guy I think
Also not done that quest yet. It’s also not those fish creatures for me. So frustrating

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Alternatively, if you are lucky and have a few backup saves ready, try loading them one by one and traveling back and forth from lower city until you find one that works. Once u have done this, check all the fights you had in between that save, and the next save that doesn't work. Should reduce the "undead" body search area considerably... Try to think of it as a murder investigation sidequest in order not to break your keyboard... XD

Otherwise, if you really can't find the "undead" HP positive body just start playing from that last working saved game that you have (really frustrating I know). And obviously always check body HP after every fight.

Last edited by 33 PERCENT LOAD; 02/10/23 11:29 AM.
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Originally Posted by 33 PERCENT LOAD
Personally for me it was a 7 HP Body in the Blushing Mermaid basement. and it was hidden was in the BLOODY WATER. Thanks god I found it and reduced it to 0 HP with an AoE spell. Not sure if the cursed mask interaction that those guys wear is what was causing it.

Yeah, it was one of those guys for me as well. Interesting. It feels like it's only happening in certain fights. I wonder what they have in common? If we figure that out we can let Larian know that info as well...

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I think it can happen in fights where the NPCs have some kind of weird "death" mechanic.

Like the guys in the Mermaid basement are somehow connected to the mask (if you knock them out and remove the mask they still die "because of the spell". So my guess is that this weird death interaction somehow bugged its HP. Maybe my Mirmidon AoE heal actually healed the corpse? Idk).

The watchers on the other hand have the self- explosion thing. Thats what probably leads to these unintended "undead" corpses.

This being said i'll always double check corpses HP from now on..

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Originally Posted by 33 PERCENT LOAD
By the way, there are a ton of reddit posts out there (at least 10 I would say) with the same exact issue but I can't link to them the solution sadly since i don't even have an account (has to be at least 7 days old I think ?).

Would be very cool if some of you guys did tho! It's MUCH easier to end up on one of those rather than this forum discussion, at least in my experience.

A few copy paste replies sending a link to this discussion could help dozens of people (if not hundreds considering that the people making/ replying to posts are a minimal fraction).

Cheers guys

Did this for ya!

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I would like to bring some funny light to this discussion.

I've noticed since picking up all the dead to avoid said bug, my stash became a little.. Lets say contaminated

https://imgur.com/a/QUvstsR

Maybe it's just me, but dead bodies and food being together is not exactly what I would like to call.. Hygienic

Last edited by MrMadakey; 02/10/23 02:10 PM.
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Bhaal encourages you to store your murder victims and consumables in separate labelled containers. Please deposit any unidentified body parts in the barrel labelled "viscera".

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@Mojobeast Thanks man!

@MrMadakey haahahhaahhaa, well I mean, grabbing that little midnight snack at your camp, when its pitch-black, might not be the best idea for your companions

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According to Wyll,
Gale does most of the cooking so hopefully he's not tired when he's grabbing ingredients out of the trunk.

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It’s f**ked up man. Searched at the undercity, Cazadors Palace, Raphael’s home, the whole lower city. Searched for 3 hours now and I’m still not able to find that bugged dead body. Is it still possible that there is a undead watcher even though I didn’t do the steel factory quest yet?

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Originally Posted by TavIsMyMain
It’s f**ked up man. Searched at the undercity, Cazadors Palace, Raphael’s home, the whole lower city. Searched for 3 hours now and I’m still not able to find that bugged dead body. Is it still possible that there is a undead watcher even though I didn’t do the steel factory quest yet?

Did you do the Blushing Mermaid quest? That's where mine was.

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@TavIsMyMain

Can you check Auto Saves and find the most recent one where you could freely move between Wyrm's Crossing and the Lower City? If you can identify this save, it might be faster (in your case particularly) to start there as you are correct you're looking for a needle in a stack of needles. And you'll lose some playtime but it may be less than going house to house looking for a corpse, especially if some of the corpses disappeared by now and just left pouches behind.

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Checked all my saves. Unfortunately there is no working one left. On ps5 it automatically deletes very old saves. There is a setting to turn that off but yea… too late for that. Didn’t do the Blushing Mermaid quest yet. Looks like I’ll have to wait for a patch or restart and create a new character…

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@TavIsMyMain

The issue can present in two cases. Either you unalive an enemy, and their hp total is >0 but the status shows dead when you mouse over it. Or, it's an already dead individual that spawns into the game when you enter a certain area of the game. In the former, if you don't catch it soon enough, aye it will disappear and leave a pouch, but the game caches the hp total so at that point there's no coming back from it.

In the latter, those NPCs remain longer. If the issue you have is from the former category, and PS5 has deleted the functional save prior to that incident, you are correct a patch or restart will be required. However if it's the latter, you'd have to track down that corpse but it won't disappear at least. The Foundry, Blushing Mermaid, Murder Tribunal, and House of Grief appear to be where this occurs the most based on reports I've seen here and on Reddit about this issue. But in truth it really can be anywhere.

As someone who banged his head against the wall on this issue, I feel your pain and am sorry you're having to go through it. If you're brave and want to risk potentially having to restart from an even later point, you can try those areas you haven't yet. Larian has not acknowledged this bug or several other game breaking/quest breaking bugs publicly and the tech response I got on this issue was that it's mod related (I don't use mods), so I'm not sure how much hope there is for that alternative.

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I've been having this issue for the past hour. I'm on ps5, and can't progress further in act three because I can't travel to the lower city after defeating Gortash. A reddit fix suggested taking his body and putting it in your treasure chest in camp, didn't work for me I didn't have the option to do so, but thought I'd share it here and see if it works for others.

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@Mintelle

It's more likely than not a corrupt corpse from inside the Lower City. For your auto_saves, what is the most recent one where you could freely travel back and forth? (By that I mean, what mission were you going to do at that save point)?

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I tried going back to 2 hours ago, the issue is still present there. So I can't freely travel in any of my saves.

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Originally Posted by Mintelle
I've been having this issue for the past hour. I'm on ps5, and can't progress further in act three because I can't travel to the lower city after defeating Gortash. A reddit fix suggested taking his body and putting it in your treasure chest in camp, didn't work for me I didn't have the option to do so, but thought I'd share it here and see if it works for others.

Doing that to Gortash's body won't do anything - if you can't travel to the Lower City it means the corrupted NPC body is in the Lower City somewhere. You'd have to go back to a save there and find it - it'll be the body of a creature you've killed that's stuck on greater than 0hp.

To be able to pick up a body you need sufficient carrying capacity - it needs to be a strong character who's not already carrying too much. But some people have said that using AOE spells to reduce the body to 0hp also works, and that might be simpler.

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Unfortunately I can't get to the lower city in any of my save files. So I'm stuck waiting for a patch to fix it, or I'll lose all my progress which sucks, but I hope this works for other people!

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Just want to add that I am also unmodded on PC, do this definitely isn't a mod only glitch. Kinda crazy that this shit is still here and my playthrough is dead till further notice.

The cyberpunk dlc is pretty fun tho, so that's been keeping me busy.

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I've been dealing with this same issue on PS5. I first noticed it after the Gortash fight. I couldn't travel to lower city or undercity as everyone has so far described. I fortunately had a save before I entered the house of hope prior to fighting Gortash. With that save I can still freely travel to and from the lower city without any crashing. This should imply that the bug manifested somewhere in the House of Hope and/or the Gortash fight. Worth noting that this is after destroying the Watcher facility and fights at the Blushing Mermaid so presumably those are not at fault.

Since I'm now free of the crashing, I am going to first do the Gortash fight again since it is fairly short. What exactly should I be on the lookout for rpt this bug possibly manifesting in that fight and/or the House of Hope?

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@bocheetus

Just mouseover all of the corpses (both the ones you unalive and the ones already dead at the time of your arrival to the scene). As long as they show 0/XXXX hp remaining, you're good. If any of them show >0, throw them off a cliff, AOE damage them (doesn't always work), or put them in your camp storage box and leave them there.

If anything 'spazzes' out with odd animations during the fight, triple check those as well. These corpses are registered as 'dead' by the game so they won't show red dots anymore on the minimap, don't use that as a gauge. Physically check each one.

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@Vegor

Okay, got it. Just to be certain, since I can still freely fast travel, I don't need to search the entirety of Act3 for possible corpses and can deduce that a corpse from either Gortash or HoH is the culrpit?

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@bocheetus

This is correct. If you can move between Wyrm's Crossing/Lower City/Undercity without crashing, for right now you are 'good.' Any corrupt corpses will be those yet to appear.

Make sure as part of your testing that you're going both 'to' and 'from.' Being able to get out of the Lower City may work but you also need to be sure you can get back in. Please ignore if you've already done this.

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@Vegor

Okay, that is good peace of mind. I should be able to quickly complete Gortash and test that sequence. House of Hope will take a bit longer, but kinda looking forward to having to do the epic fight again tbh laugh

As an aside, has anyone had an issue being stuck in turn based mode during the Gortash fight? Last time I tried to do it, I couldn't end turn based mode even after dealing with the Bane cultists in the audience chamber and traveling to the roof prior to entering the room where Gortash resides. Being stuck in turn based mode means you will not trigger the cutscene and dialogue with Gortash. While humorous, he is left cowering and only fights once you attack first and I'm wary of breaking something.

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Mine just started crashing whenever I try to long rest as I just got into rivington, no matter what I do it will go through a cut scene (romantic scene with SH or bench scene with the emperor) then cut to my character asleep in the barn then cut to black and crashes

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@Jesse Huckstep (I like the name by the way)

So your Act 3 just began? (Asking for confirmation only). Did the intro Cinematic for Act 3 play? And are you able to do stuff before long resting there?

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@bocheetus

I had this issue also. It ended up being a single cultist cowering in a corner that I missed. Knowing that, I'd obliterate everyone in the room until my team put their swords away denoting victory, whether they showed hostile or not. So far when I've done stuff like that, I haven't seen the oathbreaker knight so there's that, if you're a paladin.

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Yeah, I bet it has to do with the temporarily hostile civilians who just cower but occasional attack if the bane cultists interact with them. I didn't want to harm them for RP reasons but I guess they'll have to all go just to be safe.

I already broke my oath for not killing a certain BG1/2 legacy character (don't get me started on how WoC has handled her canon story...) so not much to worry about there!

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I'm having the same bug, went to fight Gortash and the dragon but can't go back to the lower city without the game crashing at 33%.

By reloading saves I figured out that my problem is in the house of hope of all places ... but I can't find any dead body with >0hp.

I wonder if it's got something with the petrified bodies in there, in my run I tried a greater restauration on one of them and it just vanished.
My other theory is that it got something to do with the flaming ball that chases you after you free Hope, when I entered the boss fight with Raphael it disappeared and never came back.

Do you guys have any theories on what might work here? That fight was over 20 hours ago and I don't want to play all that over again.

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Finished Gortash w/o introducing the bug. Still have House of Hope to do, so presumably it occurs in there somehow.

@Guze

Interesting theories. I also tried to undo the petrification and might have encountered the same thing with the sphere. This time around I am going to kill everything prior to entering the prison area.

Last edited by bocheetus; 03/10/23 12:38 AM.
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I found a fix: Whoever is crashing needs to go into the video settings and tick the box for slow HDD mode, even if you're on a SSD. I think the problem is that it's not loading everything in the lower city before their character loads in, and that setting helps load everything fast enough to have everything ready before you're in.

Source: reddit)

Last edited by Ruvahkiin; 03/10/23 02:03 AM. Reason: No es un comentario mío.
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I had tried this one and it was not successful in remediating the bug for me. That said, this could absolutely have been the cause of the issue for that OP. In my case it was the corpse with >0 hp.

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I also have this crash, found out yesterday. It's so annoying because I can no longer progress in my save, every quest I have to finish needs me to be in the Lower City. I guess I'll try looking for a corpse with more than 0 HP, but Larian should really start looking into this crash. So many people have issues and it's been over a week.

Just to clarify, I am NOT using mods.

Last edited by MrAlwaysRight; 03/10/23 08:00 AM.
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I sent a bug report to Larian, I highly encourage everyone in this thread to do the same and to include your save file. This will only increase the chance of Larian noticing how gamebreaking the bug is.

Go to this link: https://larian.com/support/faqs/how-to-submit-a-bug-report_85

This is where to find your save files (Windows): C:\Users\[username]\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\Savegames\Story

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Wish we could do the same w the ps5. Day(what feels like) 128 of not being able to play my original campaign

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Originally Posted by MrAlwaysRight
I sent a bug report to Larian, I highly encourage everyone in this thread to do the same and to include your save file. This will only increase the chance of Larian noticing how gamebreaking the bug is.

Go to this link: https://larian.com/support/faqs/how-to-submit-a-bug-report_85

This is where to find your save files (Windows): C:\Users\[username]\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\Savegames\Story

Unfortunately I'm playing over GeForce Now, so I can't attach the save file ...

But for all those who are suffering from this bug, please report it so we can get it patched ASAP.

Last edited by Guze; 03/10/23 09:36 AM.
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There was just a new hotfix. Maybe itll help?

**edit- it didnt help**

Last edited by Rainsmajesty; 03/10/23 10:26 AM. Reason: Spelling errors
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Originally Posted by Rainsmajesty
There was just a new hotfix. Maybe itll help?

**edit- it didnt help**

That didn't address any of the Patch 3 game-breaking bugs. frown

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Useless patch today. Fix nothing important.

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I'm fairly certain the cause of the crash (with me at least) has something to do with the House of Hope. I revisited a previous save where I'd just entered the HoH and immediately went back to the Devil's Fee. I was able to fast travel to South Span of Wyrm's Crossing and back to Baldur's Gate (Lower City).

The problem is that I visited another save where I'd just finished the HoH and looked around for any mob with more than 0 HP but couldn't find any. I even used Greater Restoration on the three petrified Debtors in the jail. In this save I was able to travel back and forth from the Lower City, crashing during the loading screen (with no crash report!).

Does anyone have any ideas? I'll probably just do the HoH from scratch tomorrow and will see what happens.

Last edited by MrAlwaysRight; 03/10/23 02:17 PM.
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Clearly they're not reading the forum and ignoring their bug support, so lets go one up.

https://twitter.com/baldursgate3/status/1709135077983035542

Here is the latest tweet about the latest patch. Post your problem there and anywhere else you can think of.

If they're going to completely ignore support and blame US for mods that we haven't installed. Then we need to get it through to them a different way don't we.

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Hotfix 8 Update. Didn't work.

I tried all I had done just in case. Deleting Level Cache, doing another quest, searching for any >0 hp dead corpses, slow hdd, but nothing seems to work.

I haven't visited HoH, so that didn't apply (actually, it's my next fight, I want to finish this run :C).

Edit:
Also, don't know why but after the first two crashes, it doesn't generate any dump file.

Last edited by Staffito; 03/10/23 03:21 PM.
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Originally Posted by MrMadakey
Clearly they're not reading the forum and ignoring their bug support, so lets go one up.

https://twitter.com/baldursgate3/status/1709135077983035542

Here is the latest tweet about the latest patch. Post your problem there and anywhere else you can think of.

If they're going to completely ignore support and blame US for mods that we haven't installed. Then we need to get it through to them a different way don't we.

I'm sure they're aware of it but they just haven't figured out how to fix it yet.

Last edited by Chlamydia; 03/10/23 03:25 PM.
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Originally Posted by Chlamydia
Originally Posted by MrMadakey
Clearly they're not reading the forum and ignoring their bug support, so lets go one up.

https://twitter.com/baldursgate3/status/1709135077983035542

Here is the latest tweet about the latest patch. Post your problem there and anywhere else you can think of.

If they're going to completely ignore support and blame US for mods that we haven't installed. Then we need to get it through to them a different way don't we.

I'm sure they're aware of it but they just haven't figured out how to fix it yet.

Actually, you can post to the support right now and they will 1 either not respond to you or 2 respond to you saying that you have mods installed.

You can go back through the entire thread yourself and see the amount of people getting the same responses. Also this bug has been made aware of quite a few DAYS before the current patch went live. The bug doesn't just happen in Act 3. It can happen literally anywhere, it's just prominent in Act 3, and if you happen to get stuck there with no saves. Well people are currently stuck in Limbo with no REAL responses. So until I get a response that isn't about "mods" being installed on my system. I'm going to keep voicing what is happening.

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Originally Posted by MrMadakey
Originally Posted by Chlamydia
Originally Posted by MrMadakey
Clearly they're not reading the forum and ignoring their bug support, so lets go one up.

https://twitter.com/baldursgate3/status/1709135077983035542

Here is the latest tweet about the latest patch. Post your problem there and anywhere else you can think of.

If they're going to completely ignore support and blame US for mods that we haven't installed. Then we need to get it through to them a different way don't we.

I'm sure they're aware of it but they just haven't figured out how to fix it yet.

Actually, you can post to the support right now and they will 1 either not respond to you or 2 respond to you saying that you have mods installed.

You can go back through the entire thread yourself and see the amount of people getting the same responses. Also this bug has been made aware of quite a few DAYS before the current patch went live. The bug doesn't just happen in Act 3. It can happen literally anywhere, it's just prominent in Act 3, and if you happen to get stuck there with no saves. Well people are currently stuck in Limbo with no REAL responses. So until I get a response that isn't about "mods" being installed on my system. I'm going to keep voicing what is happening.

The Discord admins are just customer service reps, they don't have any information related to the development of the game.

Tracking down the cause of a bug can be hard, as can fixing it (without breaking something else).

Like everyone here, I haven't been able to play the game since Patch 3 dropped because of all the new bugs. But that doesn't mean Larian isn't working on them. I wish they'd fix them faster since I want to get back to playing the game, but I also understand that bug fixing is hard.

Last edited by Chlamydia; 03/10/23 03:54 PM.
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Just +1ing this, patch 3 has been a complete nightmare and more or less bricked the run I've had with my group and I have zero clue why. I've looked at every potential fix under the sun but for some reason one of our group members game just crashes in the lower city constantly now, and he has another group and spent plenty of time in the lower city before the patch. Tanked his graphic settings, I hunted for fake corpses, couldn't find any (and even then, ONLY he is crashing so I don't think that's what's doing it), tried older saves before entering the lower city, had him turned off shadowplay/clipping software, no cloud saves, basically everything. I installed one mod to fix the zaith'isk perma stat drop issue since the patch 2 fix did nothing for me but that was in act 2 and there has been a ton of gameplay since with no issues and I removed the mod the moment I was done with it. Just the moment he has to load the lower city more than once his game just crashes, or even loads him into the map but doesn't load anything else. He even got a random gustav error at some point where he couldn't even join. I'm at my wit's end and can only assume the patch 3 'optimization' patch somehow made the game *less* optimized.

Last edited by DregsWins; 03/10/23 04:03 PM.
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Originally Posted by Chlamydia
Originally Posted by MrMadakey
Originally Posted by Chlamydia
Originally Posted by MrMadakey
Clearly they're not reading the forum and ignoring their bug support, so lets go one up.

https://twitter.com/baldursgate3/status/1709135077983035542

Here is the latest tweet about the latest patch. Post your problem there and anywhere else you can think of.

If they're going to completely ignore support and blame US for mods that we haven't installed. Then we need to get it through to them a different way don't we.

I'm sure they're aware of it but they just haven't figured out how to fix it yet.

Actually, you can post to the support right now and they will 1 either not respond to you or 2 respond to you saying that you have mods installed.

You can go back through the entire thread yourself and see the amount of people getting the same responses. Also this bug has been made aware of quite a few DAYS before the current patch went live. The bug doesn't just happen in Act 3. It can happen literally anywhere, it's just prominent in Act 3, and if you happen to get stuck there with no saves. Well people are currently stuck in Limbo with no REAL responses. So until I get a response that isn't about "mods" being installed on my system. I'm going to keep voicing what is happening.

The Discord admins are just customer service reps, they don't have any information related to the development of the game.

Tracking down the cause of a bug can be hard, as can fixing it (without breaking something else).

Like everyone here, I haven't been able to play the game since Patch 3 dropped because of all the new bugs. But that doesn't mean Larian isn't working on them. I wish they'd fix them faster since I want to get back to playing the game, but I also understand that bug fixing is hard.

Who said anything about discord admins? Also I'm not asking for a lot other than "We know about it, we're working on it."

A little clarification goes a long way, I love larian and bg3 to bits but it's making it very hard to want to recommend a game to people right now when we can't even FINISH THE GAME.

The best response we've had from all of this is literally "You have mods installed"

It's not like I'm asking for a tonne doing, there's a lot that needs to get done, there's quite a few bugs if nobody has noticed. However, none of them literally stop your progress dead.

Again, not asking for a lot. Just a little response to say "We're working on it" It's not much to ask....

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It's kinda fucking crazy that this shit is still fucked. Seeing as it seems to be an issue with dead actors with more then 0 HP, surely they can just scam the save file and set their HP to 0.

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So, finding an 'undead' watcher actually fixed this for me! Thx to whoever found out about this. Really hope Larian will address this soon.

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I'm very tempted to spend a few hours seeing if I can reliably repro this issue from the save just before the fight where it happened. Might be hard to do given that RNG is involved though!

At that point it's starting to feel like we're doing the devs' job for them though. The silence on this has been poor. I've had better experiences reporting bugs in free open source projects maintained by people as a hobby than this.

Lots of effort from the player community has gone into tracking down the cause of this bug, reporting it in detail, and supporting people with workarounds - an acknowledgement, a thank you, and a "we're working on it" would be nice.

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**This is a repost by me of similar content I wrote on a different thread. It's germane here as well**

Larian committed the very common error among successful software developers (not just gaming devs) where they focus on features and enhancements on the heels of a popular launch, and ignore performance and stability and regard it as technical debt. Larian should have waited for the mirror and all the other enhancements for a DLC package (even origin character ending changes), and ensured bugs were squashed first in the initial release version.

They've thrown gas on the fire with patch 3 and now it creates a QA nightmare for them to figure out. What they'll likely have to do (and why they're silent on this) is roll back Patch 3 and they're trying to figure out how to avoid that outcome by further troubleshooting. The thing about code is it's like putting jello in a bowl of jello. It all mixes together and it's hard to figure out what's caused by the new stuff vs the old stuff. In short, the silence is more an indication that they are unsure how to proceed and don't want to give messages to the community until a path is charted as whatever they say will go viral and they know that. I do believe they know it's a problem, and a big one.

"IF" Larian was smart at this moment they would roll back Patch 3 and take some fan annoyance. At least the game would work. And then do proper QA and release Patch 3 down the road in a more controlled setting. Thing is they're also tangled in the reputational mess of holding their heads high over other AAA companies saying 'See, this is how you release a good game.' And a massive rollback is a sign of weakness on that reputation. They shouldn't care about such things as players will still be much happier with a game that works. But egos are as egos do.

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Im so afraid of starting a new campaign and the same issue happening. Im so heartbroken. Does this gane deserve GOTY? ABSOLUTELY!! but just a little acknowledgement goes a long way. It only happens w this game. Only trying to get into lower city. I cant find a dead body that is bugged. All workthroughs ive seen posted have been tried and does nothing. I just wanna finish my first playthrough frown

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Just +1 this to show it is still a problem for me as well, even after the most recent patch.

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Another +1. Also struggling with this, even after hotfix 8.

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This problem just keeps getting weirder. I have a save that I can log into where I am in my camp (rooms) in baldurs gate. I can port to Lower City just fine. I can port back to Southern Span just fine. (butchering the name probably)

However when I port back to Lower City it crashes? Makes no sense!

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For the latest guys on the thread, in case this might have gotten lost in between the many comments: look for the >0 HP dead corpses at Steel Foundry or Blushing Mermaid basement and reduce those to 0 HP or put them in ur camp chest.

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Originally Posted by mjnorman187
This problem just keeps getting weirder. I have a save that I can log into where I am in my camp (rooms) in baldurs gate. I can port to Lower City just fine. I can port back to Southern Span just fine. (butchering the name probably)

However when I port back to Lower City it crashes? Makes no sense!

Here's what's going on:

There's corrupted NPC data somewhere in your save, in the Lower City level data. With any luck, this data is an NPC body that's "dead" but has greater than 0hp that isn't despawned or in an inaccessible area.

This data doesn't cause a crash when you load your save or leave your camp - the problematic code only runs when you travel there from another region. (Presumably the game does some special checks based on which NPCs are alive or dead at this point, and hits an unhandled exception when the answer is "both")

A friendly request to new folks in this thread: please send your save files to Larian and describe the bug in detail. Larian has NOT acknowledged this bug actually exists yet, so as of yet we do not expect them to fix it! Instructions here:

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=874801#Post874801

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Ive sent numerous reports(but cant send save as im on ps5) but ive heard absolutely nothing back. I get they are busy, but ita been a long time.

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Any luck with Hotfix #9? Can't test it myself until later in the day.

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No difference, unfortunately.

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Yeap this hellfire watcher 1 hp/dead was exactly my issue as well. Lost 12 hours of game play reverting to this save but guess its better than not being able to finish. As another use pointed out, the code fix for "is dead" should be straight forward. It is perplexing to me that Larin is choosing to ignore/acknowledge our feedback especially for PS5 users.

Last edited by Anonymous678; 06/10/23 09:15 PM. Reason: clarify
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Captain Grizly was the key to fixing my game. I thought you could save her by knocking her out during the hag encounter but the game registered her as dead. I found her down there tagged as dead with 6hp.

Last edited by Cecilx; 06/10/23 11:02 PM. Reason: wrong name
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This is awesome and I have seen this in the thread. Am I just supposed to wander around looking for dead bodies?

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Finally found the solution to my crashing, posting it here in case anyone else has a similar problem. Mine was different, in Cazador's palace there's that dead girl that has the sapper curse cast on her, I had dragged that corpse out of the room using a spell so that I could loot the stuff inside the room. That body with the curse had killed the vampire girl on that floor, but she was bugged as dead but with full hp. I hadn't noticed and then went and killed Cazador. Just throwing it out there so folks know it could also be somebody in Cazador's mansion. Good luck to everyone!

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Originally Posted by mjnorman187
This is awesome and I have seen this in the thread. Am I just supposed to wander around looking for dead bodies?

That or wait for a patch, but it's been two weeks with no official fix.

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I had been stuck with this problem for almost two weeks, luckily I found this thread. My problem was 9hp dead mask of terror npc in the blushing mermaid basement. I can travel from wyrm's rock to lower city again! hopefully I can finally finish this game now.

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So, another update from the bug on my side. As we know, patch #3 fucked us well. In my case, it was after the Ansur fight, I went out and tried to go to Lower City and game crashed. Sadly, I can't go to older saves and have tried almost everything: re-install, deleting cache, re-doing some quest, searching all the dead bodies in Rivington and Wyrm's Crossing, and so on. So far, nothing has worked. This is a +1 for all of us who couldn't get any solution so far.

(I've sent save files to Larian, dump files (after a couple crashes, it doesn't generate any file)).

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Yeah im in the exact same position as you are. Im so glad they are as responsive as they are with other issues, but its like theres not enough of us having this issue to warrant addressing it. If they at least acknowledged this issue and said they're working on it, id at least feel better. Ive been searching for the "dead but not dead body" everywhere and i cant find it. I think it happened in an area that after a while, theres only pouches instead of bodies, because ive searched EVERYWHERE. And im reluctant to start another playthrough because im afraid itll happen again.

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++++++++++2

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Still having the 33% loading crash going into lower city frown all tickets arent being responded to. Its been close to a month of this. So disheartening, as this game is fantastic.

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OK, I've now tracked down one cause of the corrupted NPC data - at least in the Blushing Mermaid. It's fully reproducible. It happens when:

- You have non-lethal damage on
- You knock out an enemy that has an effect that restores HP at the start of its turn - in this case, "Boon of Servitude"

I've sent Larian another - very detailed - bug report with this information, links to this thread, and to the many Reddit threads of people suffering from this bug. Hopefully it finally gets some attention!

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Thank you! I cant find the NPC causing my issue, im almost positive its a body that's now a pouch. I havent done house of hope, iron throne, or blushing mermaid yet in my playthrough. Ive searched EVERYWHERE.

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By trying out different save files I narrowed mine to House of Grief zone. I can't find any bugged bodies inside and outside ones are already pouches so I bet it was one of them

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This bug made me create an account.

So I tried everything in this thread to no avail. We searched for corpses with hp. We tried to swap the savefile (game just crashes violently after 2-3minutes). I tried to change every aspect of my graphic settings.

Things specific to my playthrough:

- We are multiplayer
- only I have the problem and we are 3.
- As far as we can remember the bug started the moment I entered Lower City (crash at the first time entering) but wasnt noticeable afterwards for some time (probably because we played for a while and I had no reason to change areas).
- We didnt do much in Lower City fight wise - the fishmen at the Harbor are dead and Dolor lies dead at the Wine Tasting place. Both happened as far as we remember after I had issues. Everything checked multiple times.
- We tried loading savefiles before we entered Lower City - still crashes for me
- When we swap savefiles everything works fine for me until someone joins
- Only thing we did different in regard to Act 3 is that we tried to fight Gortash before the ceremony (we failed..) so we reloaded and did the Gortash dialogue and then went to Lower City
- We encountered a bug in Rivington with the Amulet and the laughing Monk. We looted the tomb before he could talk to his relative which broke the quest. It was the first thing I was thinking about. We will test if it changes anything.


IMPORTANT NOTICE: We played through the game twice already before that so I was in Lower City before that. To me it seems patch 3 made me have this problem because I rarely had crashes before that. I can load savefiles from Act 3 just fine from other playthroughs.

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I had to go a few save files back to find the exact point in my issue, but it happened in /during house of hope. I had to kill all the enemies (the rolling fire balls included) and then proceeded to finish the dungeon and quick travel works again smile

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I bang one's head against a brick wall for a two weeks for this issue!

I noticed i had similar problems with other games: i discovered one of last Windows 10 update disabled virtual memory with no paging file.

I finally solved the issue in this way:

Open Settings.
Click on System.
Click on About.
Under the "Related settings" section, click the System info option.
Click the "Advanced system settings" option from the left pane.
Click the Advanced tab.
Under the "Performance" section, click the Settings button.
Click the Advanced tab.
Under the "Virtual memory" section, click the Change button.
Enabled "Automatically manage paging files size for all drives" option.
Rebooted PC



Now works like a charm!!!!!!

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Originally Posted by neovan
I bang one's head against a brick wall for a two weeks for this issue!

I noticed i had similar problems with other games: i discovered one of last Windows 10 update disabled virtual memory with no paging file.

I finally solved the issue in this way:

Open Settings.
Click on System.
Click on About.
Under the "Related settings" section, click the System info option.
Click the "Advanced system settings" option from the left pane.
Click the Advanced tab.
Under the "Performance" section, click the Settings button.
Click the Advanced tab.
Under the "Virtual memory" section, click the Change button.
Enabled "Automatically manage paging files size for all drives" option.
Rebooted PC



Now works like a charm!!!!!!

Wow, really?
Too bad I'm playing via GeForce Now, so no real way to test it here ...

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Originally Posted by neovan
I bang one's head against a brick wall for a two weeks for this issue!

I noticed i had similar problems with other games: i discovered one of last Windows 10 update disabled virtual memory with no paging file.

I finally solved the issue in this way:

Open Settings.
Click on System.
Click on About.
Under the "Related settings" section, click the System info option.
Click the "Advanced system settings" option from the left pane.
Click the Advanced tab.
Under the "Performance" section, click the Settings button.
Click the Advanced tab.
Under the "Virtual memory" section, click the Change button.
Enabled "Automatically manage paging files size for all drives" option.
Rebooted PC



Now works like a charm!!!!!!
I'm extremely skeptical about this one given that PS5 users are experiencing the same bug - so it can't just be a Windows thing. And given the known root cause I can't imagine how changing memory management settings would fix it in any way.

Happy to be corrected if anyone else has success with this - but I seriously doubt we're talking about the same bug here.

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Yes I’m afraid it’s the same with me. Traced back over my steps and there are a lot of pouches from dead folks. I have been everywhere and there are no bodies matching what others have stated here. Sucks because I want to go back to the prison and do the Ansur quests.

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Originally Posted by MojoBeast
Originally Posted by neovan
I bang one's head against a brick wall for a two weeks for this issue!

I noticed i had similar problems with other games: i discovered one of last Windows 10 update disabled virtual memory with no paging file.

I finally solved the issue in this way:

Open Settings.
Click on System.
Click on About.
Under the "Related settings" section, click the System info option.
Click the "Advanced system settings" option from the left pane.
Click the Advanced tab.
Under the "Performance" section, click the Settings button.
Click the Advanced tab.
Under the "Virtual memory" section, click the Change button.
Enabled "Automatically manage paging files size for all drives" option.
Rebooted PC



Now works like a charm!!!!!!
I'm extremely skeptical about this one given that PS5 users are experiencing the same bug - so it can't just be a Windows thing. And given the known root cause I can't imagine how changing memory management settings would fix it in any way.

Happy to be corrected if anyone else has success with this - but I seriously doubt we're talking about the same bug here.


Ai agree with the doubt as it is a bug on steam deck as well (Linux)

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Same Situation here for me, on PC, I am in Lower City and can progress the game there, but can't get back to Rivington/Wyrm's Rock. I am hopeful and waiting for a patch fix so in the Meantime I guess I am killing Orin First.

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Same issue here. Any attempt to return to Rivington gets to 33% and crashes (I'm on PS5.)

I've only done some of the sewer section (haven't fought orin) haven't done ANYTHING in the actual lower city. None of the bodies down there (even checked all the cranium rats) are showing more than 0hp.

Judging from what others have posted, I'm assuming there's an NPC/watcher body somewhere in Rivington that is messing with my save, but I can't actually get back there to do anything about it.

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Originally Posted by Carbin Monoxide
Same issue here. Any attempt to return to Rivington gets to 33% and crashes (I'm on PS5.)

I've only done some of the sewer section (haven't fought orin) haven't done ANYTHING in the actual lower city. None of the bodies down there (even checked all the cranium rats) are showing more than 0hp.

Judging from what others have posted, I'm assuming there's an NPC/watcher body somewhere in Rivington that is messing with my save, but I can't actually get back there to do anything about it.

Yeah, it'll be a body in Rivington. I think the only thing you can do is to submit a bug report to Larian to add to the weight of people who need this fixed...

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i signed up to the forum just for this. i entered the lower city and immediately the game started crashing during loading. i googled the issue and found this thread. read most of it. seems to be that some of you are able to fix it by finding non 0 hp corpses but in my case, i haven't yet killed anyone in lower city. i literally just entered it. what's causing this non-sense. i dont want to have to stop playing and waiting for a fix for god knows how long.

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Made an account just to chime in.

Initially, I crashed the first time I entered Lower City. Reloaded, had no problem. I was able to hop between Rivington and Lower City without much issue. When I went to finish the main questline with Gortash, I crashed trying to fast travel from Lower City to Rivington. No worries, I just reloaded and ended up walking through the gate at Basilisk Gate. That worked just fine.

I can't get back to Lower City to continue the story. I am soft-locked out of the rest of the game because I can't fast-travel back to Lower City or even walk through Basilisk Gate again. I was able to reload a previous save where I was already in Lower City just fine. I load to 33% every time and then it stutters and crashes.

As far as I know, I don't have the non-lethal damage bug. I don't really use non-lethal damage toggles except in specific scenarios and I haven't used it at all in either area in Act 3. I've tried every fix I've seen online. I was hoping to finish a full vanilla playthrough before restarting and using mods. That seems unlikely as this bug hasn't been fixed yet. It's been like this since September 29th. There have been two patches and neither have affected the bug. I'd just reload a save and go back to Lower City to at least be able to keep playing that character, but I've finished everything that I can do in Lower City so...I'm just waiting for this to be fixed.

RIP I guess. smile

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Originally Posted by WitchOfRen
As far as I know, I don't have the non-lethal damage bug. I don't really use non-lethal damage toggles except in specific scenarios and I haven't used it at all in either area in Act 3.

It's not a bug with non-lethal damage. Rather, the game restores health to dead enemies. You then need to find the corpse that has >0 health and "kill" it again. As long as the "undead" corpse is there, you'll keep crashing.

Corpses (at least the visual models) get deleted after you've progressed a certain amount in the area, so you might be in a situation where the problem corpse is now invisible, making it impossible to resolve the situation (without reloading an older save).

Hoping they fix this soon as people shouldn't have to go corpse hunting to make the game work. It's a very common bug and it's been 3 weeks since it was introduced.

Last edited by Chlamydia; 11/10/23 05:48 AM.
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Day 10, give it up for day 10 of being unable to play bg3 frown

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I am trying for days now with no solution. Its pretty frustrating honestly. Its only Lower City. Meanwhile other saves work just fine. I have to stay in the sewers now like a comic book villain.

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I'm starting to wonder about more creative ways of getting Larian's attention because we've had exactly one response to this across everyone who's reported it, and that was to say they thought it was a mod issue - which, very obviously, it isn't.

What do we do? Tweet at the devs? Start sending this to tech journalists?

Any ideas?

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definitely tweet under everything they share. this is stupid at this point. all we're asking for is acknowledgement. it's not much.

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Hi! First post over here!

Same issue with our party (3 players, me as host), one of my friends is having the same issue in Lower City, we finished on Rivington and just swap zone to Lower City, since this moment, he is getting constant crashes and T-Pose bug being totally unavailable to play, we didnt fight much and we are getting the same issue. We even check "Dead not dead corpses" but nothing, tried to load previous file but same error, we tried to do Long Rest just in case game have to cleanse corpses or something but nothing changed. We are stuck for now because my friend can't load the game anymore, we've been loading the whole afternoon and nothing, at this point is not a bug it's a generalized problem and its been since last patch anyways, my friend will try to unninstall and reinstall tomorrow but...

Hope all these reach Larian as soon as posible, its so sad that a game with a high chance of getting a GOTY will lose like this all its options...

EDIT: Workaround in page 10.

Last edited by michu_zh; 13/10/23 09:24 PM.
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???????bug???
?????????????????????????????????bug?????????????????/?????????????????????????????????????????????????????
??bug????????????????????????????NPC???.???????????????????????hp??????????????npc????????????????????????????????????????????????????????????????????????????????????????????
???????????????????npc?????????????????npc????????????????????????????????????????????????????????????????????????????npc???????????????????????npc??????????????????????

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Originally Posted by dyx95
???????bug???
?????????????????????????????????bug?????????????????/?????????????????????????????????????????????????????
??bug????????????????????????????NPC???.???????????????????????hp??????????????npc????????????????????????????????????????????????????????????????????????????????????????????
???????????????????npc?????????????????npc????????????????????????????????????????????????????????????????????????????npc???????????????????????npc??????????????????????

this is not the case for everybody. i had just entered the lower city when the loading crashes started. so i can safely say that i didn't kill anybody there. and i checked the npc's i killed in the wrym's crossing map. there's none with the above 0 hp.

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I am currently encountering the same challenges in act 3 following the Ansur battle and the destruction of the Flaming Fist Foundry. Regrettably, I am uncertain of the precise location or circumstances that trigger this issue. It is disheartening to consider the possibility of having to restart the game after investing approximately 120 hours.

I have attempted various widely recommended solutions such as disconnecting from the internet and adjusting the quality settings, particularly the frame rate. Additionally, I came across a suggestion on YouTube regarding modifying the buffering settings, which I have yet to try.

Ideally, a forthcoming patch will address this issue in the near future. However, this bug may dissuade potential gamers from making a purchase.

It is certainly a cliffhanger.

Considering the context, it is important to acknowledge that Baulder's Gate 3 is a huge game. The team behind its development, including the skilled individuals in areas such as artistry, voice acting, and marketing, deserves recognition for their considerable effort. Especially with such a viral fanbase.

I'm curious which projects are receiving the highest level of attention on the Larian Development Team's list of tasks as we wait. Hopefully, we will receive further information and more regular updates soon.

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Day 11, give it up for day 11

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Got this bug spent 2 days to find the undead corpse but all became pouch or 0 hp .

Havent do Foundry or Blushing Mermaid …. What to do now i dont wanna redo entire Tactician mode run

Crash when i go back wyrms’s rock from lower city trying to
Kill Gortash left

Last edited by Kuronishi; 12/10/23 09:31 AM.
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?????????????????????????????????????????????????????npc????????????????????????????????
???????????????????????bug??????npc????????????????????????????????????????????????????????????

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I've been playing a pre Act 3 save to try and replicate this bug and in my testing it seems that the watcher fight on the bridge in Rivington is the problem, at least for me (PS5). The self destruct move is really janky. The fight in general around that area had a lot of visual bugs (NPC's flickering/teleporting, just generally glitching out) and just felt like the console was struggling to process everything going on.

I snuck past instead, activated the fast travel point and this seemed to work. I know a lot of people have issues getting into the Lower City after leaving, but as for Rivington, that fight seemed to be the main culprit, at least in my experience.

Hope that helps people that are going back to an earlier save. Unfortunately, my Dark Urge/tactician save is still a no go until this bug gets fixed.

Last edited by Carbin Monoxide; 12/10/23 12:35 PM.
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Originally Posted by Carbin Monoxide
I've been playing a pre Act 3 save to try and replicate this bug and in my testing it seems that the watcher fight on the bridge in Rivington is the problem, at least for me (PS5). The self destruct move is really janky. The fight in general around that area had a lot of visual bugs (NPC's flickering/teleporting, just generally glitching out) and just felt like the console was struggling to process everything going on.

I snuck past instead, activated the fast travel point and this seemed to work. I know a lot of people have issues getting into the Lower City after leaving, but as for Rivington, that fight seemed to be the main culprit, at least in my experience.

Hope that helps people that are going back to an earlier save. Unfortunately, my Dark Urge/tactician save is still a no go until this bug gets fixed.

this is also not it in my case. i didn't kill that steel watcher or any of the guards there. some goblins threw a rock at the steel watcher then ran away. i was able to just waltz in after that.

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Just as many other users i created account because of this crash problem. Already got 135 hours in game, killed Gortash and cant go back to Lower City. Damn. Cant find any bodies with non zero hp, looked everywhere.

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I'm having a similar crash at 33%, except it happened in act 2 and not 3. I am stuck in mountain pass and I cannot travel to another region, if loading is required it's over. I've tried to go back to older saves but as it looks, all of my act 2 saves are corrupted. I haven't had the courage to look through the act 1 saves as I'd need a few hours to progress again to act 2 and witness if yes or no, these ones are corrupted as well. I'm frustrated enough with the idea of losing nearly 90h of gameplay, I cannot imagine what it feels for those of you who are well into act 3, with +100h ingame.

Let's pray we're getting answers to our tickets soon. frown

Last edited by Bordesius; 12/10/23 07:50 PM.
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Adding to this list of people who have created accounts to weigh in -

In my case, I'm playing multiplayer. My characters (and/or machine) seem fine, but the other player crashes every 2-3 minutes in the lower city. Completely unplayable for us so we've given up for now frown

Sometimes, when the second player loads, they also get a weird bug where only the terrain is visible (characters and minimap are not), but the game is still running and they can move around. Not sure if that's separate or related, but seems to only happen on our lower city saves. They're on a Mac M1 for what its worth.

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Also adding to this. Im sooooo annoyed. How can this not be yet fixed since the problem started happening since 24th September?????

I'm on my first play through and i can't progress or finish because of this 33% Lower City Crash on PS5. 200hrs+ in and its now unplayable. I too had to go to Starfield, but im so angry at this. I paid the full premium price for early access and now it doesnt work. Its a game breaking defect. I want a full refund by Larian. There was nothing defective about my $$$ paid to Larian. Has anyone been able to get a refund?

BTW, I also went dead NPC searching. Found a 7/100 dead NPC (One of the 3 masked emenies with the Captain) in the Hag's lair at the Mermaid. The game doesnt allow you to reduce this stupid dead NPC it down to Zero health, or store it at camp, or to get rid of it entirely, if this is whats causing the issue. I'm also furious that i had to go dead NPC searching to try to fix this. Even fininding it, it didn't work. This is entirely BS.

Gaming is supposed to be fun. This is just rubbish and bitterly disappointing. Agian, 3 weeks and counting....

I want a full refund....

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I can't believe this is STILL an issue, even with so much information gathered by the community and served to Larian tech support on a silver platter.

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Add me to the pile, I guess.

If the going theory is that this is caused by a dead body somehow having >0 HP, my situation must be unusual. I had just finished House of Hope, and I loaded back in to the Lower City after that without a problem. Now, between doing that and now (where I can no longer load out and back in to the lower city), I have literally not killed anything or engaged in combat at all. Now, if I go back to before I entered the House of Hope initially, I travel to Wyrm's Rock, then back to the lower city without a problem. Dunno how something in House of Hope could have broken the lower city zone. I suppose I'll just go through all of House of Hope, and see if I avoid the problem on the second try... This sucks a whole lot of ass though.

Last edited by KelLorien; 13/10/23 05:12 AM.
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@KelLorien

Data I gathered did exemplify that it's critically important in the House of Hope you leave nothing standing, including the meteors. Not saying you didn't torch the lot on your run, just saying that 'if' you didn't, make sure you do. The meteors not being killed is a cause of this glitch that can be consistently reproduced.

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Same thing, I'm stuck in the Mountain Pass. Loads to 33% after the Gith encounter and then CTD when going back to Act 1. I can go to the Shadowlands and continue, but when I try to go back to Act 1 from there it still crashs.

So far both of my playthroughs (and basically my whole experience with the game) have been totally ruined. First because of bugged/missing Minthara content, that no Patch ever fixed for my savegame. And now this gamebreaking bug. I wanted to take the Underdark route this time...

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Originally Posted by KelLorien
Dunno how something in House of Hope could have broken the lower city zone.

My guess is that the game is broken into multiple regions each of which can have multiple maps. Perhaps for some reason the House of Hope map is part of the Lower City region, whereas the Iron Throne is its own standalone region.

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i'm sorry for my english. in my case i was able to fix it, not in the way we all would like. i usually save a lot and fortunately i found where the bug occurred, in Raphael's house, but i couldn't find any dead body in bad condition, so i had to repeat the mission, and it worked, the game no longer crashes. i can only tell people to save manually very often, especially when they go to areas where they can have a fight, before and after each fight. this way you will find when the game breaks much easier.

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Joined to say my party is having the same issue. We have 4 players in our MP playthrough, and after getting to lower city it has become pretty much unplayable for 2 of the 4 players. Crashing on fast travelling to camp, crashing when joining after the progress bar hits 100%, the same graphical glitch where the terrain is loading in albeit a little messed up, but the characters are t-posing and the minimap is black. We all did clean installs, changed the host, deleted all the files from /appdata prior to re-install, updated drivers, changed settings, you name it. It's two weeks of a game night that we haven't really been able to do anything. None of us have installed any mods of any kind.

Last edited by frostysauce; 13/10/23 03:12 PM. Reason: no mods
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Day 12, give it up for day 12

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Checking back to confirm that re-doing the House of Hope area "fixed" the problem. Which is to say, I can travel back and forth between Wyrm's Rock and Lower City now. No idea if it's possible to recover the original save, but at least I didn't lose too much progress doing this.

I sent my save file in the support ticket when the problem is occurring, so hopefully someone will take a look for the sake of others who don't have this option.

Last edited by KelLorien; 13/10/23 07:59 PM.
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Originally Posted by PaulNixon
Day 12, give it up for day 12

It's actually day 22 lol. This bug was introduced on September 22nd.

Last edited by Chlamydia; 13/10/23 08:24 PM.
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Hi all - positive development for everyone waiting for updates! Just received this:

"Thank you for all the information you sent on the report, the team is aware of this issue and it should be corrected in a future hotfix or patch. To stay up to date on fixes, please stay tuned to our community pages."

Thanks everyone who sent reports and save files - looks like they're on it now.

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First of all this was tested for Windows PC Players

Ok so my friends and I just figured out a few causes and a workaround for ppl playing in a party with more friends, first of all, the guy that is having trouble in our party is the one with lower pc specifications (Just in case someone wants to know), so we tried almost everything to find out the problem with the crashes in Lower City (We are getting those crashes even at the beginning of the zone):

WorkAround A.K.A Solution while Larian tries to repair this: So we managed to solve this problem by our own, it's not the best solution, but at least we can play together and continue the story at this point. It's very easy to do so give it a try.

The solution is simple, use your last save file to make another party member the host (Preferably the guy with the crashes, it works) , new host needs to disable Steam Cloud first (Upper Left in the client Steam -> Parameters -> Cloud -> And disable the Activate Steam Cloud option) so you can use your personal saves only, now, the old host has to look for your last save (File wont be corrupted so you can choose the one that's actually crashing, the Lower city one in this case) from this Windows Path 'C:\Users\<UserName>\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\Savegames' (Remember to complete the UserName with your actual PC User name), then the new host has to clear the 'C:\Users\<UserName>\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\Savegames' and add that save file from the old Host ( If you got any more saved files of your own, i suggest to save that folder first in another place of your computer instead of clearing the whole folder) if you dont have that folder you can just begin a new adventure and just save one time to automatically create one.

Then, the new host loads the save file and invites all people, just try to teleport/move to other zones to see if everything is fine!

We tried 2 other things that may work for someone!

1st Possible Solution: We noticed that, the game crashed twice because of an Avast warning (It seems that at some point some files were missing because antivirus just deleted it or put it in quarantine) So just in case try to disable Avast, AVG... to see if that fixes your problem ---- This didnt work for us, worked like 10 minutes, then big crash again.

2nd Possible Solution: Missing or corrupted file (For this, we just reset the Baldur's Gate folder just in case some file was corrupt) ---- We tried several different ways and sometimes it worked, sometimes just made it even worst. We just cleared cache, verified corrupted in-game files in Steam and lastly reset the Baldur's Gate 3 folder (Careful with this option as you can delete your settings, saved files etc... i will suggest making a backup folder of it if you wanna try, to your own risk!)

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Seems like uplifting news. I haven't had any luck yet on my original save. The post above gives some things to try. smile

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I'm on PS5. I noticed the problem before going into House of Hope. I opened the portal. Instead of going in, I was gonna go kill Wyrm's Rock dragon to get the Sword. It crashes at 33%.
I haven't done Iron Throne, Steel Watch Foundry, Bhaal Temple and Saravok's temple. I've only killed 5 Steel Watchers. The first one when entering Wyrmway. Very first SW we see in the game. 4 in Baldur's Mouth. 2 above. 2 below. I went back to see if they have more than 0 HP. They are all dead dead. I can't go back to Wyrm Rock.
I'm checking back places for undead dead enemies. Shar Temple, Szarr Palace, Wizard tower, Minsc's hideout, the grease enemies in Undercity, and firework workshop. I killed Lora (the pirate, but her DB is gone with no pouch. I don't see any other anymore. Most in LowerCity are already pouches.

"Aid the Underduke" is also bugged. I've talked to 9Finger but the quest won't Complete. I've tried killing them all but still won't work.

I have played and finished the game 2 times already with no problem. I'm 1 Trophy away from getting the Platinum Trophy. I don't have Previous saves anymore. Just 1 main save. I'm hoping they'll fix it. A lot of people are having issue with this.

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Originally Posted by michu_zh
First of all this was tested for Windows PC Players

Ok so my friends and I just figured out a few causes and a workaround for ppl playing in a party with more friends, first of all, the guy that is having trouble in our party is the one with lower pc specifications (Just in case someone wants to know), so we tried almost everything to find out the problem with the crashes in Lower City (We are getting those crashes even at the beginning of the zone):

WorkAround A.K.A Solution while Larian tries to repair this: So we managed to solve this problem by our own, it's not the best solution, but at least we can play together and continue the story at this point. It's very easy to do so give it a try.

The solution is simple, use your last save file to make another party member the host (Preferably the guy with the crashes, it works) , new host needs to disable Steam Cloud first (Upper Left in the client Steam -> Parameters -> Cloud -> And disable the Activate Steam Cloud option) so you can use your personal saves only, now, the old host has to look for your last save (File wont be corrupted so you can choose the one that's actually crashing, the Lower city one in this case) from this Windows Path 'C:\Users\<UserName>\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\Savegames' (Remember to complete the UserName with your actual PC User name), then the new host has to clear the 'C:\Users\<UserName>\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\Savegames' and add that save file from the old Host ( If you got any more saved files of your own, i suggest to save that folder first in another place of your computer instead of clearing the whole folder) if you dont have that folder you can just begin a new adventure and just save one time to automatically create one.

Then, the new host loads the save file and invites all people, just try to teleport/move to other zones to see if everything is fine!

We tried 2 other things that may work for someone!

1st Possible Solution: We noticed that, the game crashed twice because of an Avast warning (It seems that at some point some files were missing because antivirus just deleted it or put it in quarantine) So just in case try to disable Avast, AVG... to see if that fixes your problem ---- This didnt work for us, worked like 10 minutes, then big crash again.

2nd Possible Solution: Missing or corrupted file (For this, we just reset the Baldur's Gate folder just in case some file was corrupt) ---- We tried several different ways and sometimes it worked, sometimes just made it even worst. We just cleared cache, verified corrupted in-game files in Steam and lastly reset the Baldur's Gate 3 folder (Careful with this option as you can delete your settings, saved files etc... i will suggest making a backup folder of it if you wanna try, to your own risk!)

I'm glad it worked for you but your write up won't fix this issue. the game is broken. so antivirus, steam file verification, having low specs etc are not going to help anyone who is on this thread. i have a 12900 and 4070, no mods, no antivirus, file verification done multiple times etc but i am unable to load my saves in lower city. i had no problems whatsoever up until i loaded into that zone.

Last edited by pluviophile; 14/10/23 06:04 AM.
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I didn't do Blushing Mermaid quest. I'm letting the Hag lives.
I first found the issue before House of Hope. I was gonna kill the dragon for the sword. First traveled to Wyrm's Rock and it crashes.

Haven't done Steel Watch foundry, Iron Throne prison, Bhaal's temple or any Orin quest.

I've only killed 5 Steel watchers. 4 in Baldur's Mouth and the very first one in Riiving Ton.

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For me it discovered the problem before going into House of Hope. I opened the portal, but want to kill the dragon first. I fast traveled to Wyrm's rock and it crashes.
Now I only need to kill Big G to finish the game.

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I think I found the problem for me. Regarding it beeing a dead NPC witch hitpoints left: It's the Lava Elemental at the Forge. It seemed to have healed as I killed it. https://i.imgur.com/XeAMzwb.jpg

But I can't target it, or damage it with AOE. How do I get rid of it?

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Originally Posted by Stinker666
I think I found the problem for me. Regarding it beeing a dead NPC witch hitpoints left: It's the Lava Elemental at the Forge. It seemed to have healed as I killed it. https://i.imgur.com/XeAMzwb.jpg

But I can't target it, or damage it with AOE. How do I get rid of it?
See if you or one of your companions can pick it up - you might need to offload some stuff in your inventory because it depends on your carrying capacity.

If you can, go to camp and put it in the Traveller's Chest.

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No Dice. The thing weighs 600kg. Even Karlach and Lae'Zel, both with 19 strength and used enlarge on, only get 288 capacity.

Edit: But I can 100% confirm that's the issue. I loaded an autosave just before killing the Lava Elemental, and from there I can travel between Act 1 and 2 no problem.
Means I have to rekill the Goblin Leaders and do the entire Mountain Pass again... oh well.

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Originally Posted by Stinker666
No Dice. The thing weighs 600kg. Even Karlach and Lae'Zel, both with 19 strength and used enlarge on, only get 288 capacity.

Edit: But I can 100% confirm that's the issue. I loaded an autosave just before killing the Lava Elemental, and from there I can travel between Act 1 and 2 no problem.
Means I have to rekill the Goblin Leaders and do the entire Mountain Pass again... oh well.

If you're on PC, install one of the carry capacity mods like "Carry Weight Increased - Up To Over 9000".

Alternatively, reload an earlier save from before the fight (if you still have one).

I'm hopeful they'll fix this in the next week or two, though.

Last edited by Chlamydia; 14/10/23 08:37 PM.
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Originally Posted by MojoBeast
Hi all - positive development for everyone waiting for updates! Just received this:

"Thank you for all the information you sent on the report, the team is aware of this issue and it should be corrected in a future hotfix or patch. To stay up to date on fixes, please stay tuned to our community pages."

Thanks everyone who sent reports and save files - looks like they're on it now.

Praise Shar. I parked my first playthrough when I couldn't leave the Iron Throne, then got to Baldur's Gate with a second character only to have the game crash when they go to sleep following the Mizora contract & Emperor lamenting cutscenes (where you can offer them a hug). All they've killed in Act 3 are some Steel Watch on the roof of the Fortress, so I'm honestly not sure if it's the same bug as the 33% one or just the game hating the sight of my Dragonborn's face.

Incredibly frustrating to spend well over 150 hours without being able to see the end of the game. It's the only thing stopping this from being a 10/10 in my hypercritical book.

Last edited by DBS101; 15/10/23 12:48 AM. Reason: I have been waylaid by commas and must defend myself
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Commenting for more traction - I ran from the enemies in the house of hope to fight Raphael asap. They all disappear when Raphael appears. Now just walking into Wyrm's Crossing and back crashes the game.

Problem is I did House of Hope before fighting Orin and before fighting the entire House of Grief. I'll drop the game before I replay those sections - the fights were fun but they took a long time.

Larian, I hope you can write something to stop the hard crash on these bugged save files else I won't be finishing the game :'(.

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