You know, I had worked in an, uh, storytelling medium before (not videogames, but still), and if the cut-content-theory is correct and Karlach's story wasn't supposed to be just this but got partially cut, then it kinda probably sucks being an original writer, knowing what should've been, perhaps having actually written it, knowing that it got cut for technical reasons and therefore generally agreeing with people's discontent, getting blamed for how it all turned out because it seems that you're at fault here, and not being able to say anything because of an NDA.

Now, I don't fully believe that that's the actual case here, but in a version of events where technicalities are to blame and not the actual story, I feel for that hypothetical writer. I've seen enough creators helplessly howling at negative comments about something their name is plastered on when in reality it's some internal process that screwed them over, but we just couldn't air out dirty laundry to fans like that.

To be clear, I'm not trying to shame anyone here (as I said, I don't know if I believe that's how it went), just speculating. Got a brief moment of deja vu, if you will.

EDIT: for clarity, the main thought here is "If this whole thing with Karlach's quest being botched is really just a matter of content having to be cut then that really sucks for everyone involved really"

Last edited by tarraxahum; 24/09/23 03:30 PM.

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