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https://i.ibb.co/QdDv4kg/bg3-battlestrike-force-synergy.jpg--
BattlestrikeRing
While unarmed, not wielding a shield and not wearing an armor, you gain:
Force Exclusivity: Magic Missile’s targets are, for 1 turn, immune to all
damage, excepted Force damage, and their Force immunity is removed.
Force Synergy: Magic Missile additionally deals half of the Force damage
of all your other equipped sources of Force damage, regardless of their
requirements to apply this Force damage.
Force Recovery: Slots expanded by Magic Missile are recovered after combat.
Force Smite: At level 6, you gain Banishing Smite.
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Explainer- Fantasy: Full Force, available at Act 1
- Motivation: Spellmight Gloves should not apply to Magic Missile.
- Classes: Warlock 1 + Wizard 11, or Wizard 12.
- Spells: Magic Missile, Eldritch Blast, Banishing Smite, Disintegrate, Artistry of War.
- Items: Amulet: Psychic Spark (+1 dart of Magic Missile), Clothing: Garb of The Land and Sky ([1-8] Force Damage),
Hand Crossbow: Ne'er Misser ([1-6]+Dex Mod Force Damage), Gloves: Gloves of Soul Catching ([1-10] Force Damage), - Force Exclusivity: On hit, before applying the damage. Deactivates itemization around Thunder, Lightning, Radiant, ...etc.
Also Deactivates Force Immunity. - Force Synergy: Every dart of Magic Missile also deals half of your equipped sources of Force damage (Items, Spells, Actions).
If Stalker Gloves is equipped, every dart deals +[1-4]/2 = +[1-2] Force Damage, without a sneak attack.
If Crateflesh Gloves is equipped, every dart deals +[1-6]/2 = +[1-3] Force Damage, without a critical hit.
If Gloves of Soul Catching is equipped, every dart deals +[1-10]/2 = +[1-5] Force Damage, without an unarmed attack.
If Eldritch Blast Level 1 is equipped, every dart deals +[1-10]/2 = +[1-5] Force Damage, without casting this spell.
If Banishing Smite is equipped, every dart deals +[5-50]/2 = +[3-25] Force Damage, without casting this spell.
If Disintegrate is equipped, every dart deals +[50-100]/2 = +[25-50] Force Damage, without casting this spell.
If Artistry of War is equipped, every dart deals +[48-108]/2 = +[24-54] Force Damage, without casting this spell. - Counterspell: Shield should be counterspellable, in order to allow Magic Missile to reach its targets.
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InspirationMagic MissileMagic missile, also referred to as battlestrike
https://forgottenrealms.fandom.com/wiki/Magic_missile--
Other Proposalshttps://baldur-proposals.web.app/