First of all Thanks for the hard work. Magic Mirror is a great addition!
(And yes I had to restart a 20hours campaign to get it to work, but that is part of modding so I'm not complaining.)

Here are some nitpicks:

Originally Posted by Salo
Art
  • Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.
I guess that is why the Black and Furnace Red dye no longer colors the chest plate part of the Breastplate armor gold ... I mean the plates on the knees and elbows remain golden, but the chest plate is now steel .... just ... WHY ????
Why would you change the color of one big plate steel and not the others ... now it looks really mismatched, I had to switch to using Black and Azure it was so bad.


Also this:
Originally Posted by Gamerratic
In relation to this update: When dismissing party members, story items (and characters they were dragging along in their inventory) will now properly transfer over to another party member.

Is there are reason why a dismissed Companion's Alchemy Pouch, Camp Supply Pack, and Keychain (along with non-quest related Legendary items...even equipped ones) are being transferred via the "Shared Stash" when you dismiss a Companion to camp?

I understand that Story items are important to hold onto, but it seems tedious to constantly have to transfer the Pouch and Pack items around when they are only dismissed to Camp.

Would it be possible to include a "Decline" option when asked to take the items via "Shared Stash"?
This is really annoying for me as well. Especially since some character-related stuff only triggers if you bring that specific character at specific times. Usually, they are switched with the transmuter wizard who holds all alchemy ingredients (and scrolls in a bagsbagsbags scroll case which, btw, also gets yeeted back to MC).