Pasting from a comment I made on Reddit earlier. Do note that all of these pertain to the PS5 version of the game.


- Getting caught stealing and lockpicking when you're properly hidden.

- Dialogue skipping by itself.

- Recast speak with dead having to manually be added back to the hotbar every time you cast it after a long rest.

- Selecting multiple items at once and trying to transfer to another character sometimes only transfers one item.

- Debuffs are useless since they immediately wear off on the enemy's turn. Stampeding isn't working properly. The character doesn't dash to and through the enemies in a line like pre-patch. Karlach and Rothe wildshape are using normal movement to the specific enemy you select and then basically shove them down prone and even if it's right before the enemy's turn, they immediately stand up even though it's supposed to last for 2 turns. Same thing happens when using blind with the raven familiar. I blinded an enemy earlier right before their turn, their turn came and it immediately wore off, making it 100% useless.

- Various UI errors like when you add guidance on dice rolls, the box doesn't always move up into the line, and even if it does, the original placed box below the line of buffs still stays there. Quest markers not disappearing, like the teahouse still having one after completing the Mayrina/Connor quest. The swirl for short rest reset is there on abilities, but the text "resets once per short rest" is now gone, at least in combat.

- Getting encumbered when not even near the weight limit.

- Being in a dialogue scene (like with a certain fan of Astarion's in the swamp) and enemies deciding to break the cutscene for combat.

- Being in dialogue and tapping triangle to trade sometimes registers a long press and initiates combat instead, and it appears the long press timer in general has been shortened since even a single tap fills it significantly.

- Combat actions taking even longer to register than usual. Enemy swipes at Gale, game just sits there for 7-10 seconds, then see that the enemy missed and combat resumes.

- More and more texture loading issues even in the first act that require restarting the game (seems like a memory leak since it is happening even with a very short amount of playtime and usually resolves on a reboot. Now instead of say 20+hours and using rest mode between sessions, it's happening within 2 hours even in act 1 where npcs don't have correct textures)

- Spider wildshape deciding it can't climb vines in combat and you have to waste an action to jump.

- Something is wrong with the damage modifiers behind the scenes. My bow says 5-10 damage, yet hitting for 2 on something with no damage resistance.

- Various dialogue scenes have broken camera angles.

- Magic pockets obviously not working as intended. There's no way in hell it's intended to take all bags and equipment with orange borders where the story is resolved for that item already.

- We need an Obama-era "No Summons Left Behind" project since waypointing with them is now a crapshoot on whether they teleport with you or not.

I've noticed all of this after about 8 hours of gameplay. It's a wonderful game, don't get me wrong, but this patch definitely needs to be hotfixed asap and they need to properly playtest their patches. Stuff like prone/blind being completely useless and wearing off on the enemy's first turn, along with the actual bags, keyring, and equipment being transferred with magic pockets instead of just key story items should have been immediately apparent with any amount of playtesting. It's obvious they only playtested ps5 by loading a save file and saying, "Yep, game still loads up, must be fine!"


Edit: Another bug I've encountered is that when in turn based mode, after talking to npcs, some will randomly not be affected by turn based mode any longer and will move about freely.

Edit 2: link to a clip I took of what I'm talking about with blind. Same applies to prone about 90% of the time now as well.


Last edited by ShippAtori; 25/09/23 09:01 AM.