Are you guys really getting wrecked as Moon Druids? Is it so weak that it constantly dies in most encounters?
I understand the want for more Moon Druid specific items, and that other classes have ridiculously powerful (frankly OP at times) items. But I have a main Moon Druid and playing on Tactician and I haven't once said to myself that the class is weak. I am in the middle of Act 3, and played through all the annoying bugs (Primal Strike not working, NPCs running away from my Wild Shape or summons, etc). Frankly I never ran into an encounter that was so challenging that I thought the class was weak.
I guess if you compare it to other classes, then yeah the itemization could use some more work to make it more powerful. Plus I would like to see more Moon Druid items earlier in game versus only in Act 3. But I just don't feel like it's in *that* bad of a spot, especially with the recent patch. It's still a very good Jack of All Trades class between tanking and control, even damage with fire Myrmidon form. It call fill a lot of different party slots. It may not be the absolute best choice if you want a 100% steamrolling party, but personally I don't care about that. Maybe you do and that's fine too. For me, it is still viable as a class and more than capable of completing everything the game has thrown at it thus far.
Don't get me wrong--I would be happy to see more improvements, especially being able to use concentration spells after transforming (i.e. moon beam, call lightening, heath metal, etc). AFAIK the only concentration spell you can continue using is flame sphere, but that seems to be because its an actual summon that gets attached to your character's portrait.
Otherwise I think this latest patch put the class in a much better spot.