Forgot to add this:

Lots of developers somewhat artificially increase the value / playtime of their game by including repetitive grinding and meaningless quests. BG3 is not like that. But ... it does have another thing which artificially increases a playthrough's length, and that is looting. I understand many players don't mind looking in every nook and cranny and opening every jar they come across, and I also understand that I don't have to loot if I don't want to, but nobody wants to risk missing items that would help you out greatly. I find it becomes quite tedious quite fast. Especially if alot of the containers aren't worth opening at all (useless junk or empty). It gets particularly tedious on multiple playthroughs.

Now, if a lot of this junk would have some utility other than selling it for 1 gp, then it'd be a different story. This is why one of the best additions to BG3 would undoubtedly be an armour / weapon crafting system that gives purpose to all these rags and ingots we find. This is probably more of a thing in a multiplayer environment with a toolset like NWN's Aurora, but considering a significant part of the game feels like a chore already (opening empty sacks and boxes) I don't see why the main campaign couldn't include some actual productive drudgery.

Last edited by MarvelS; 25/09/23 11:01 PM.