1. What do you think of BG3?Nearly 400 hours and I can say it's a great game. There are still things I haven't yet discovered, paths not taken.
It's absolutely beautiful and while not a master in my eyes, it's certainly a jack of trades.
2. Did you play from early access or did you wait until full release?By pure luck did I start up my PC a few days after release and saw the game was released from EA.
That was a most beautiful surprise.
3. What did you find the most enjoyable?Quite hard to say just 1: The graphics, voice acting, character customization, amount and quality of content are the things that instantly come to me when I think of BG3.
Honorable mentions on the motion capture of...
Volo's dramatic begging of you to spare him a few minutes of conversation in the grove, Balthazar and his double pointing up fingers, and Raphael's snide lip, glare, and disapproving head shake. Really, non-verbal language adds depths.
4. What about the least enjoyable?If this were my first play through I might say something different, but multiple play through have really opened my eyes to the issues surrounding the companions.
I could type a book about it, but I want to remain as brief as I can.
- Interactions can feel superficial.
- Character development is not explored deeply enough on most companions, making them 1D.
- Not enough banter.
- Not enough companion interjection during dialogue. When there is, it oft feels abrupt and unnatural.
- Some approval decisions can feel out of place/atypical of the companion/random.
- Overall presence of companions falls flat. If I come to the end of a book or game and don't feel a thing for them, then it's a failure of writing I feel.
- Companion cutscenes/personal quests are disproportionately weighted between acts and because of this events of scenes can be missed leading to further disconnect and later on confusion of companion subplots.
My biggest gripes...
Astarion?
My biggest heartbreak. He and his entire story feels very optional. Interesting, yes, but you could remove him from the game and the overall plot wouldn't even bat an eye. He had that little presence. He adds incredibly little value outside of the sphere of romantic interest. He doesn't truly harden or soften, meaning he doesn't have a shift of values like LaeZel does and therefore very little development.
Karlach?
She's optimistic. But for all the bad things that have happened, she's rather flawless. Dark things carve and shape a person. They can still be happy, but Karlach has no shape to her hurts. Also, she very handily knows all the main players in the plot (and they have all conveniently done her wrong somehow), making her a bit disingenuous of a device.
Wyll?
Forgettable. He has no real conflict, and where there is conflict with his father and even Mizora, it's all too easily solved or reacted to. We rest a dozen times. I'm sure one of those rest nights Wyll can take time to reflect?
Mizora?
There is no explanation as to why she continuously hangs around Wyll after the business with his father. What ulterior motive could she had for this? None is raised or alluded to and makes her a motiveless subplot device prop.
Halsin?
Depending on how thorough you are, you could finish 80% of the content in ACT 2 and forget Halsin even exists. We've essentially done over half the game and Halsin is just standing in camp and we can learn nothing of him and I've already "connected" with the three others of team, so the likelihood of taking Halsin out on a stroll is low and so far from ACT I, I become disinterested in him.
*These are critiques. I adore the companions still.
5. What would you like to see added? Any DLC, tweaks or extra features?- Higher difficulty mode
- Transmog
- More Dice! I hear there are mods, but I'd like to see what Larian would throw out there.
- New Companion (preferably things of the nature of Dwarves/Half-Orc/male Drow)
- I'd like to see my shield :<
- I'd like an option that only moves the camera in combat if the enemy/character is out of the player's current FoV.
- I'd like an option that in combat we can set to turn off friendly fire or click-through our allies. I have killed many Spirit Weapons because the raycast is so close to an enemy. Or a warning I'm targeting friendly.
- I'd like if there were an audio option that is not based off of the player's current camera location. For example if I'm edge panning far from the party and party banter is going on I will miss out on the banter. An issue I had with DoS.
- More banter.
- Epilogues for each of our companions. And not just written epilogues, but actual content.
- I don't know all the ending, but the ending is so terribly abrupt. If not an epilogue, then by gods something more substantial.
6. Do you use any mods? If so which and why?I don't. I have trust issues after losing several hours in the hotfix save issue haha. More seriously, I enjoy playing a game through the developer's vision.
But further down the road which may be several play throughs later, I will see what aesthetic mods there are. Particularly eye color and texture mods if those exist yet.
7. Do you play any other kind of D&D, Baldurs Gate or Forgotten Realm games/campaigns?I don't do DnD, in fact I'm entirely unfamiliar with that world and its rules. Though I'm a big fan of Obsidian, Larian, BioWare.