Finally finished the game before weighing in on this.

So, yeah amazing AMAZING game. But what is desperately needed to improve this I believe is 2 broad things.

1. Fix the Level cap issue upon entering or early after Entering Act 3. This dulls the feeling of completion for most of Act 3. I didn't even explore about 30% or more of shadowlands and I was capped too soon. Granted I am willing to bet I completed more than many people across act 1 and act 2. One idea I had is to just increase the cap by TWO levels but restrict progression in a single class to 12. This would spare Larian from the difficulty of implementing another spell tier. Enemies would still need a boost though really on all difficulties and this could meddle with current playthroughs.

2. New difficulty mode. Honor mode , tactician plus, or maybe "Mindflayer" mode. Whatever you want to call it. Ideas:

- Adding mobs to encounters. Most of the fights in Act 3 I was dumbfounded by the trivial nature of MOST fights. Lord Gortash was such a joke and a let down. Add a couple mini bosses to almost every act 3 encounter would help. The Rapheal fight was brilliant and the only fight I think I had to use everything at my disposal and I convinced the big guy to fight on my side. The Game needs more fights like this. The steel watchers are cupcakes too.....

-I really don't know about long rests. I Wouldn't want to have to run around not being able to use my abilities but as it is its ridiculous. What about some encounters / fights / raids on your camp with a long rest that if not won decisively could impart some penalties. I know BG2 had this when resting and not saying that was great either. Something to more encourage or require the use of scrolls potions and tricks to achieve victory would work though when your chain lightning, fireballs , haste are gone?


-maybe a batch of restrictions on a new difficulty mode that would somehow nerf the OP spells such as Haste, Counterspell , Spirit Guardians etc. But I mostly prefer BUFFING adding enemies over limited fun options for the player. Man When I realized I could upcast Spirit Guardians and have someone sanctuary that character I was like holy crap!!! lol. The Pathfinder games have extensive settings beyond the main difficulty choice something like that would be an improvement. But I have some kind of psychological block when hitting difficulty setting checkboxes feels less rewarding them completing the game, getting achievement on a Larian difficulty level!


Simply put as others have stated, With Larians home brew Gear, Ilithid powers, environment manipulation some other exploits with nothing much to counterbalance it trivializes the game and honestly I think this is even if you do not use some of the more OP/Broken builds. Much like DOS 2, even with a tactician mode with all the goodies and combos Larian gives us ( it is also what makes the game so fun! ) there is simply a curve when you reach a certain point you have SO much at your disposal it trivializes the game it happened in DOS 2 as well - but I would say in current state the Tactician mode in BG3 is lacking more than DOS2 tactician.


I don't think some flat +2 bonus and MORE HP would work it would just drag out the fights more.

Lastly, One thing I have always wanted from any game is a little /treat reward to playing on a insane difficulty. I think just more unique/powerful foes to encounters is maybe enough but a few extra dialogues/cut scenes would be brilliant and worth it to me to play on some kind of permadeath/ limited save scum time run.

this game is a 12/10!!! I think suggested changes above ( or from others ) could make this a 14/10/

Thank you Larian

Last edited by xSneakyGuyx; 26/09/23 01:45 PM.