Originally Posted by JandK
Barcus at the Last Light Inn.

First, I'm not sure how he got there before me, but okay.

Then, I reaffirm to him that I am, indeed, going to try to save Wulbren.

After that, and this is my issue, my dialogue options all seem wrong. These are the options:

Quote
1. I thought that was your mission.
2. How did deep gnomes get trapped in the Towers?
3. I have more important things to do.
4. Wulbren who?

I'm not choosing 1 because I've already agreed to take on the mission of saving Wulbren.

I don't want to choose 2 because I know how the gnomes ended up captured. I was in Grymforge and heard all about it.

I don't want to pick 3 because I don't have anything more important to do.

And 4 isn't something I'd say because I know who Wulbren is, and if it's meant to be humorous, it just doesn't fit the moment.

Oh my goodness! Thank you for the reminder. I cannot count the number of times that I absolutely hate all of the dialogue choices I'm given. If I had a gold piece for the number of times I've looked at all my dialogue choices and thought, "my character wouldn't say any of those!" I'd have a hefty purse. That's not unique to BG3 though. The number of times I've encountered a dialogue choice in any RPG that has scripted conversation and thought, "that's pretty darn close to what my character would say," is less than a handful, for sure.

On that note, sometimes a dialogue choice seems viable, but with a completely different motivation. Case in point: the conversation with Minthara. After listening to her, one of my possible choices was: "I'm pretty persuasive, let me talk to the Druid." I chose that thinking that my character would say that as a ruse, just to let Minthara think I was on her side, but then to actually get close to Halsin and set him free. That subtlety is obviously not built into the conversation mechanics. I knew it right away when I saw the nice big: "Karlach disapproves" message flash on the screen. Obviously, from the game's perspective, picking that choice means my character is actually planning to work with Minthara. So sometimes even when a choice seems like something your character might say, the actual reason they'd say it isn't correctly built into the mechanics of the conversation. All of which, once again, just adds to the list of reasons that playing D&D with people will always be better than playing it with a computer.