Originally Posted by c567591
Turn based is working in clumps.

My wife and I do PS5 multiplayer from different rooms and we see a diff order on screen so we overlap and waste actions.

It needs to work 1 at a time or at least treat separate humans as distinct and do the characters individually by initiative that way.

Originally Posted by BG3NF
We're playing in co-op mode and have been encountering issues during battles. Even after 119 hours of gameplay there are instances where we find ourselves taking our turns simultaneously resulting in sheer chaos. Phrases like "Where are you going? I was about to bless you!" or "Hey, I was going to kill that enemy and I've already planned my actions!" and "Where are you positioned?" keep cropping up despite our best efforts to coordinate. Paradoxically in Divinity: Original Sin when only one player took their turn at a time we meticulously planned our moves and had a much better understanding of each other's abilities. As it stands now while we do get through turns faster and everyone has something to do there's a constant overlap and confusion.


Yet another unnecessary change from their Divinity games.
There is no reason two controlled characters should be able to go at the same time. That's the whole point of the turn order line and initiative. You go when it's your turn.

Once again a gaming company caves to the gamers who can't handle action that isn't constantly moving.