Originally Posted by birdbunch
[Linked Image from i.ibb.co]
After patch 3

During my playthrough using Nvidia surround to do a 32:9 ratio splitscreen experience.
The conversations no longer move to the cutscenes with the mocaped models but rather just have the text and voice played out with the game screen frozen.

However, if the 2nd player joins in to listen. It will play out normally.
HOWEVER HOWEVER, after the conversation ends or when the player leaves the listening, the image from the previous conversation will be permanently taking up the btm part of the screen, as much as the black bar for UI will take up.

This issue is reportedly caused by using DLSS (and maybe DLAA).

Temporary workaround is to:

- disable DLSS / DLAA
+ enable FSR (Ultra Quality preferably)
+ enable TAA

This gets rid of the issue and performs (around 10%) and looks only slightly worse.