I switched to zombies only to discovery another game crippling bug. Zombies will inflict a debuff on anyone they successfully hit in combat that will cause them to come back as a newborn zombie. These zombies slowly die as soon as you leave combat. Turns out that if they die anywhere near a friendly NPC, it immediately turns all the nearby friendly NPCs hostile. I have already had to reload the game twice because of this.
We are now 2 for 2 on necromancy being broken in the current patch. Can't we at least get a hotfix the undoes whatever broke the skeletons?
I honestly thought that's how the spell worked, I feel ridiculously dumb now It was the first time I used animate the dead (skeleton) and it said it was unequipped and dealt 1 damage.