Originally Posted by JandK
A world without consequences is basically saying there's no challenge. Overcoming obstacles is core to the nature of gaming. In fact, it's core to the nature of storytelling.

Again, why does there have to be success behind every failure?

"I go left." --you get what you want.

"I go right." --you get what you want.

"I stay put." --you get what you want.

While you're having fun getting what you want and being "chill," the rest of us are wondering what the heck happened to challenges with consequences. Scientifically speaking, of course.
A necessary corollary to this, in my view, is that it should be possible to get what you want. In some cases, the complaints about the BG3 endings have more to do with the fact that every option leads to not getting what you want, rather than wanting every option to get what you want.