Originally Posted by Rae
If I'm correct, I had this conversation with Jaheira in camp before patch2.

Yea this isnt a new conversation after patch 2, i just meant that what jaheira + the devnotes say about avernus kind of solidifies how much the game wants to railroad you into thinking returning to avernus is the ''bad ending'', which makes the new epilogue cutscene after patch 2 look super odd since they animated it like we're gonna be doomslayers in hell 80s action movie style lol.

Its almost as if larian went against their own vision of wanting us to just let karlach die on her own terms and not send her back to hell, but then they thought we hated the ending cos it was depressing, and just said ''alright we'll make the avernus ending look fun instead! that oughta make players happy''. I dunno, its all very confusing lmao, the game seems to try so hard to tell us theres nothing we can do to save her without giving any legitimate reasons to why, and if that wasnt bad enough we're also time and again told that going back to avernus would be bad. Despite this, the game does a 180 right at the last scene and frames the avernus ending like its actually not that bad and very badass. Like if they werent gonna patch in any ways for us to save her, they couldve at least added dialogue changes that work with the new ending so its not so tonally inconsistent.

Originally Posted by soyt
Who are these devnotes intended to be read by? Feels like a really weird lack of awareness there.

It depends, but here the devnotes are meant to give context to the voice director/voice actor on how to deliver the lines. So in this instance its basically to give jaheiras voice actor background into what karlach is going through, and how to talk to the player etc.