Originally Posted by EMar
Would really like it if there was some sort of marker to point out what dialogue options are consider romantic.

That seems to pretty much be any option that isn't "Leave" half the time. The other half it's the options for advancing their personal quest.

It does feel that companions only really have three subjects of conversation.. their backstory, their personal quest and romance.. and often they overlap.

What really irks me about the romance in this game (other than it hangs over every dialog option like a dark cloud.. or that once you start a romance with someone and it's clearly camp gossip - going by Astarions comments to me after the first time I slept with Lae'zel - no-one else in the camp respects it and treats you like you're still "single" and "available") is that you can leave a character in camp the entire time and ignore them (I'm looking at you Wyll) and they still want to romance you, taking them out with you on adventures (to do more than just advance their personal quest) should pretty much be a requirement for romance (especially for characters that need to be doing something - e.g. Lae'zel, being left stuck in camp should annoy the heck out of her especially).