Thank you for the explanation! It helps me better understand the reasoning behind the decision to design the combat system this way. It's certainly commendable to strive for as close an adaptation of D&D as possible. However what works at the table with others where face-to-face communication is key may not necessarily translate smoothly to the PS5 on the couch. I suppose we'll have to get used to it although I would greatly appreciate it if an exception to this rule could be considered.