"I go left." --you get what you want.
"I go right." --you get what you want.
"I stay put." --you get what you want.
While you're having fun getting what you want and being "chill," the rest of us are wondering what the heck happened to challenges with consequences. Scientifically speaking, of course.
Several coding errors lead to Dammon dying randomly, without player input.
If you approached him with a summon he could erroneously flee into the shadow and die. A current coding error causes him to die the second you fast travel in to Last Light.
Arbitrary loss conditions that are not clearly communicated until you have to google it 20+ hours after passing the event isn't "real" gameplay. It's broken gameplay.
Should the people whose run got borked by coding errors suffer consequences for the game designers' errors? Why report or fix bugs at all, then? Why not just leave bugs in for a more authentically real gamer experience?
There is no such thing as a correct way to game. If you want to play on extra hard mode, you're no more of a real gamer than someone playing on extra easy.