The real question in my opinion is: what are the *worst* ability scores for *everyone * in your party to have dumped?

#1 - Con. Your casters won’t maintain concentration, your martials won’t stay up for long, you’ll spend a ton of resources on healing, which means fights will drag on, and the more they drag on the more your weaknesses will be accentuated.

#2 - Cha. You’ll pay the price for it, literally and figuratively. You’ll have fewer options for how to resolve situations, higher shop prices, and this means you didn’t bring a bard, pally, sorc or Warlock, or at least not a very good one, and those are all very good classes.

#3 - Wis. You’ll literally just miss things as this is the skill set for perception and survival, and Cleric, Druid, Ranger and Monk are all quite good as well.

#4 - Int. Having *someone* who can make those Religion checks etc is handy, Int covers a lot of skills, and you don’t get a do over in most situations in BG3, so again you just have fewer options and less lore you’ll experience.

#5 - Dex. Having high Dex is nice, but based on how Stealth works it’s not strictly necessary, and advantage matters a lot more than a flat bonus. It’s also easy to anticipate situations where Dex is needed. In general you’ll be low in initiative but that’s hardly as damning as a low Con and a well executed ambush can make up for it.

#6 - Str. “Send to Camp” makes carry capacity irrelevant, Fly and similar abilities make jump capabilities irrelevant, and there are *Lots* of other options for damage. If I had to make a party where no one had a high score in one ability, it would definitely be Str.

So yeah, terrible Cha all around wouldn’t be the *worst* thing, but it’s close. More importantly, why would you want to? Surely *someone* can afford to have a decent Cha, even if it’s their secondary or tertiary score.

Last edited by GiantOctopodes; 27/09/23 06:05 PM.