Originally Posted by Annoyed Player
Believe me, I tried, but the game didn't age well, at all. And I tried watching a let's play, but they are all dated or in 360p, which is just pixel art at this point. Watching it is painful.

That's what Viconia and Sarevok are, mooks to be slaughtered. You kill them, you get their gear and that's about it, unless you do evil run, which adds a bit more. Either way, these 2 could be replaced with Greater Doppelgangers and least their memory wouldn't be tarnished by newer games.

You should try again.

The formula of quest design hasn't changed since Baldur's Gate 2. And Baldur's Gate 2 is still generally considered as Gold Standard/Minimum Standard on how to design a cRPG, before BioWare went to Mass Effect route.

If you want to know how Josh Sawyer made New Vegas, start with Icewind Dale 2. His writing barely changed since then.

About Sarevok and Viconia, I think you're more displeased that there aren't any follows up to their story, that they merely stand there as cameo unlike Minsc and Jaheira that almost nobody complains about. Had they were also part of the companion pool I think they wouldn't critique their appearance in this game.

So I think there is nothing wrong with motive or background of the character, but more about their less involvement in the game, I think this is the answer of short, to your discomfort of their involvement in the game.


Councellor Florrick's favorite Warlock.

Back Black Geyser's DLC: https://www.kickstarter.com/projects/grapeocean/black-geyser-dlc-tales-of-the-moon-cult (RTwP Isometric cRPG inspired by BG1).