Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Aug 2015
Location: Menzoberranzan
apprentice
OP Offline
apprentice
Joined: Aug 2015
Location: Menzoberranzan
I have checked out the Vengeance paladin guide by Deltia, and they recommend to take Fighter for the last two levels, in order to get action surge. The first level Fighter you take doesn't even really do anything, so my question is: Do you think it is worth sacrificing a feat and some extra spells just to get action surge on a Two hander vengeance paladin for pure damage?

Joined: Sep 2023
K
stranger
Offline
stranger
K
Joined: Sep 2023
If you are already going to level ten Pally then go for Pally 11 and get +1d8 radiant damage to every attack you make. That is much better than an extra action once every short reest and another fighting style while giving up the level 12 feat.

If you want to multi I'd look to jump at level two when you get smite or level six is good where you get the aura of protection.

The usual suspects for Pally multi are Bard, Sorcerer, Warlock as theses are all full spell casters and Cha based makes for lots of smites from lots of spell slots. Level 5 Warlock pact of the Blade gets you SAD and three attacks instead of two.

Barbarian gets you Reckless Attack at level 2 for easier hitting and rage is nice but it limits you to medium armour. Fighter level 6 gets you two feats, another fighting style, action surge and either spells, manoevers or more crits. Could go Pally 8/Barb 2/Fighter 2; Pally 6/Barb 6; Pally 6/Barb 2/Rogue Thief 4.

The possibilites are immense but ditching Pally after ten levels seems like a poor choice.

Joined: Oct 2020
Location: Cormyr
Bard of Suzail
Offline
Bard of Suzail
Joined: Oct 2020
Location: Cormyr
I focus a LOT on RP so my take will be different than minmaxing. I can see starting as a Fighter, one that is very devote and becomes a Paladin. IF I was going to multiclass these two I would take that option. First two levels as a fighter and then go Paladin.

Joined: Sep 2017
G
member
Offline
member
G
Joined: Sep 2017
I’m not sure I necessarily agree with KDubya on it guaranteed being better; you get an extra action, so we can assume 2 extra attacks. If you average 10 damage per hit (discounting accuracy since it applies evenly to both sides), you need to average 5 or more attacks per short rest for the +1d8 to be better (20 damage lost, 4.5 X 5 = 22 so it’s better). If you average 20 damage per hit (a more realistic figure imho) it’s 10 attacks. 30 damage per hit (very obtainable still) and it’s 15 attacks. 40 and it’s 20, and so on.

At some point, the amount of attacks becomes unrealistic, especially if within the context of a strong party where everyone is contributing and is lethal. But it’s easy to do the math, so you can pretty easily judge for yourself which is better from a damage standpoint.

This is of course an oversimplification, the extra 3rd level spell is more smite damage, if you have an auto crit that improves the benefit of additional dice, overkill may limit that benefit, the fighting style also has an impact, and so forth. But it should give you a feel for generally which is better from a damage perspective. Far more important imho is what you would do with that feat. Something like Sentinel could result in *way* more than 2 extra attacks, same with Polearm master. And there’s no doubt Great Weapon Master is going to tip the scales if you don’t already have it by then. Given that, if you’re a great weapon user, I’d say Pally 12 with all 3 of those feats is better than Pally 10 / Fighter 2 with only 2 of them.

There are certainly pros and cons either way. And agreed, if you’re going to lose a feat multiclassing there are typically better break points, Paladin 6 / Warlock 6 for 3 attacks per round and lots of big smites sounds better to me personally than Pally 10 / Fighter 2 for example.

Joined: Aug 2015
Location: Menzoberranzan
apprentice
OP Offline
apprentice
Joined: Aug 2015
Location: Menzoberranzan
Thanks guys. So 2 fighter at the end is better than I thought, But I will roll with pure paladin and grab sentinel too.

Joined: Jul 2022
Z
addict
Offline
addict
Z
Joined: Jul 2022
No pure paladin is better if you reach lvl 11 all of your attack have smite.

Joined: Oct 2020
J
member
Offline
member
J
Joined: Oct 2020
My impression of paladin is, go either all-in because of improved smite at level 11, or you multiclass at level 2.

Joined: Jul 2022
Z
addict
Offline
addict
Z
Joined: Jul 2022
I think its a way more better option to get to 11 and have 1 lvl wizard.
First haste last for 3 turns and paladin have a huge saves. It almost impossible to break concentration.
And use 4 time attack on ALL your turns its simply better then 2 lvl figther. But it's also a good choice to go full vengeance paladin as well cuz he have haste.

Last edited by ZOZO1006; 28/09/23 07:33 AM.

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5