Hi folks, saw a few threads on this but rants and links to other game methods aside I didn't see a list of suggestions, apologies if I missed something.
Frankly the radial system is very poor. I am moving between PC, Steam Deck and PS5 so radials are important. Every re-roll or weapon change means an issue to manage in the radials. It's getting in the way of enjoyment, affecting UX
I may have missed some stuff in game that can help with this so very open to suggestions for making this easier but this is my experience
I've listed some simpler suggestions and outlined how auto-generating radials might work as a larger change
Possible bug?Remove radial and add radial behaviour are not consistent, sometimes it ignores you, sometimes you have to clear the radial to remove it and sometimes it actually deletes it.
Radial UX ImprovementsWhen you let go of the analog stick the selector should stay where it is and not reset to the centreWhy: When customizing certain slots and as the pop-up/modal menu selector is also controlled with the same stick meaning it starts flipping through the options
Implementation Suggestion: add this option to the accessibility settings
Let us move the radials left and rightWhy: Radial menus are all about quick decision making, thus prioritization and categorization are key. Having to rebuild entire radials because you want different orders is a chore and affects UX,
Add a confirmation to remove radialWhy: If you make this more consistent and allow us to dump whole radials full of actions etc it needs a confirmation (toggle in settings maybe)
Give us an indicator on the set slot menu for what is already on a radialWhy: This is obvious, I guess it must be in your backlog
Show specific items in bags in the set slot pop-upMaybe not all items but Scrolls, potions, etc
Why: This is super annoying
(this also needs to happen in trade windows and other places where it won't show the item if it's in a backpack/whatever (Open does nothing) - you're making inventory management harder than it has to be!)
Add move slot optionMove slot behaviour would be to select move slot then use analog stick to move around the radial, taking an empty slot or MOVING the others around to let it fit in (do not swap)
Automatic Radialsthis is the biggest change needed, others have said it and the code is there to fill the radial it "just" needs wrapping in some logic we can define
2 ways I see of doing this
- The best way would be to provide options for overall auto-fill/generate as well as individual radial categories for autofill
- Another option is to allow us to customize the categories/order of the set slot popup (this is simpler but has some dependencies for it to work, like Show specific items in bag in the set slot pop-up
Ideally we can do the following:
Set the Radials to auto generate based on collections of categories (e.g. Radial 1 = Cantrip, Class Action, radial 2 = Damage scrolls, radial 3 = potion, toxin, etc)
Also doing this by cost type would be very useful
(in the end there are multiple meta-data attached to actions and items we should be able to make choices with)
A subset of this feature could allow us to set auto-fill / auto-generate categories for a specific radial that we can then edit the slots for (e.g. auto-fill is not forced, doesn't reset until you select "auto fill" for a radial or radials)
Implementation suggestion:
Radial customization has an auto-fill option which brings up a selector of categories as above
Menu would be multi-select
Example expected behaviour
- Select auto-fill on Radial 1 and select Cantrips, Weapon Actions and Heals
- Re-order them as desired in the list (e.g. Putting Weapon Actions first)
- Fills the radial in that order from top slot going clockwise
Thanks for reading!