Originally Posted by Blackheifer
Most recent estimates put the number sold of DOS2 at 7.5 million copies - across all platforms - which would put it at around 450 Million total revenue. Again we don't have exact estimates - nobody does because this is a private company and they don't have to report to investors.

The high revenue stream over the years makes sense if you look at how staggered the platform releases were for DOS2. See below:

Windows - 14 September 2017 - 1 Million copies in 2 months.
PlayStation 4, Xbox One - 31 August 2018
macOS -31 January 2019
Nintendo Switch 4 September 2019
iPadOS - 18 May 2021


https://www.eurogamer.net/larian-on...ew-era-and-games-youve-never-heard-about

So we have to go with how Swen reports in interviews, and this one from two months ago he said that DOS2 sold 3 x as many copies as DOS1. It would be great if they released these numbers though.

There is also the TenCent deal which brought in a large amount of money for them as well - although again i cannot speculate on what TenCent paid for the 30% ownership stake to get a seat on the board. It was probably quite a lot.

Did Larian make a statement saying they were adjusting their release date to get in front of Starfield? I understand that is what people assumed but I can't see a good reason for them to have done that. The teams exhausted themselves to try to hit that date with a decently playable build. Understanding what was going on financially at Hasbro seems to me to make more logical sense - but again this counts as speculation to a certain extent.
It still doesn't make sense as you are making several questionable assumptions.

The first is that DOS 2 was selling for 59.99 on all platforms for all six years, which is easily debunked as there are sales, games come down in price if your name is not Nintendo, and on the Switch it was 49.99 and IpadOS it sold for 24.99 on their releases. Mac App store 44.99 and by that release there was a sale for 29.24 on Steam. https://www.macrumors.com/2019/01/31/divinity-original-sin-2-definitive-edition-for-mac/

The second is, again, that it would sell more at the 59.99 price point on each successive platform release than it did on PC each following year. The price point we can already dismiss due to the former argument and the second is highly unlikely because by your own source, it sold over 10% of it's total sales in the first two months. For reference, you are claiming DOS 2 made almost as much for Larian Studios as The Witcher 3 did for CD Projekct the year after its release, EACH YEAR. https://www.cdprojekt.com/en/investors/financial-summary-report/ PLN to Dollar is 132 mill in 2016 following The Witcher 3 May 2015 release. And that game sold roughly 50 million copies in 5 years which is 2.5 million more each year than DOS 2's total estimated sales of it's lifetime.

Secondly, which number is it exactly? 450 mil or 600 mil? And no source for that warchest of 400 mil?

I am not sure why you don't see a good reason for avoiding Starfield. Games and movies released too close to other ones can hurt their sales; see the Honor Among Thieves DnD movie getting squished in the box office by the Mario movie. Blizzard's Overwatch 1 open beta singehandedly merc'd Battleborn. This is proven and as you said, they worked hard to meet the date as is already. Why not stick with the date they originally had? That wouldn't have caught review outlets with their pants down as it was confirmed that review copies were sent late in relation to the new launch date, preventing reviews or preloads until release.

Last edited by Rahaya; 28/09/23 03:43 PM.