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Wyll! I believe that's all the origin characters now (apart from Durge, but as they're not really a defined character I'll likely leave it unless I come across a good dragonborn figure). Obviously they're still works in progress pretty much and I'll keep trying to improve them. Especially Karlach; need to do her horns properly at some point.

Last edited by JPCoutelier; 13/10/23 08:23 PM.
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I've been trying to think of ways to get more BG2 characters involved, since this is supposed to be the crossover thread.

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Suffice to say, circuses like that are banned IRL for very good reason. Beneath the surface they're actually very high stress environments - not good at all to be caged in and unable to really fight back.

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A little aside as obviously I got the wing props.

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I have of course thought about how various classic companions would look brought into BG3 - although I mean in terms of class/stats.

For Aerie I think she can be remade pretty close to how she was with stats: 8, 15, 8, 16, 16, 10 (I sacrificed her physical stats slightly because I think it's a part of her character that she has the heart of a hero but the physical ability of a wet paper doll, and she doesn't need CHA. She's pretty but less intimigating than a pink bunny). Wizard of course, specializing in illusion to reflect her gnomish connection. And for Cleric, Nature Domain is most fitting for Baervan Wildwanderer. Sage background.

That said I'd be tempted to respec her as a Storm Sorcerer just for the flying ability, or make her functionally a Divine Soul Sorcerer if that were in the game but give her the wings early. And she should have a raccoon familiar.

Last edited by JPCoutelier; 21/10/23 08:08 PM.
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