polearm master with greatswords i just loled hard, warrior have like 7-23 dmg or something like this and you telling savage attacksr is bad if you roll 20 dmg insted 7 with 2 dice rolls insted one ? i just rolled even more hard if you dont know how shity is rng in this game xD
Ah that's right, OP greatswords so no Polearm Master. That means I should've taken you at your word when you said 6 attacks per round. No consistent bonus action attack, no consistent mechanism for using your reaction offensively. And you're dealing 7-23 damage, which means you absolutely cannot use Great Weapon Master all the time while hitting everything, since you have it off. So your Fighter is doing 6 attacks per turn with an average damage of 17, or 102 average damage if everything hit.
Meanwhile the Monk is doing 35.5 damage per attack, over 7 attacks, for 248.5 damage if everything hit, with a much higher attack bonus as well.
Yeah no, the Fighter the way you've built and are using them, is not dealing anywhere close to as much as a Monk would if built and played optimally.
As far as getting critted, if there's someone that threatening on the field, Patient Defense makes it so they only have a 1 in 400 chance to crit. I mean why not at this point, with only 4 attacks the Monk is already doing more damage than the Fighter, and as previously indicated with Patient Defense up that means the Monk has 1/3 the number of incoming hits the Fighter has, with a crit being rare enough you'll see maybe 2 all game. And if it does happen? Well the Monk has 135 HP at level 12, how many HP does your Fighter have who has far superior durability? The Monk is always rocking resistance to bludgeoning, piercing and slashing damage while in combat, does your Fighter have that? Based on you talking about your fighter going down in 1 round, I somewhat doubt it.
And sure, sometimes you get 20 damage instead of 7, +13 damage on that attack. But more than half the time, it's doing absolutely nothing, as the second roll is the same or worse than the initial roll. Over the course of the game, averaged out, It's +2 damage per attack on your character, with zero control over when it's going to give you that +13 and when it's going to be utterly useless. Which is fine, but since you've only got a Str of 18 and can't even use GWM all the time a Str ASI for +1 damage, +1 to hit would do a lot better for you. There's also Mobile or Athlete of course, or, the *actual* S tier feat which is the one my Monk would be taking, which is to say, "Lucky". I could actually get critted (despite it being 1/400) 3x in a long rest, and instead, I just don't. Is there a roll I need to make in a conversation or for story purposes I *really* want to make but failed? Let's reroll. If RNG is shitty, Lucky makes it so that at key moments, it's far less shitty.
But hey, you keep doing you with Savage Attacker and Fighter. Rock out your AC of 18, your 7-23 damage with +11 to hit, getting taken down in 1 turn by enemy fighters and paladins. I'll stick with my Monk with an AC of 21, with 25-46 damage with +20 to hit, with more armor, more damage, I suspect more HP, and WAY more mobility.