Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2023
Location: Clarksville, TN
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Location: Clarksville, TN
My son, my brother, his wife and myself enjoy BG3 alot. We have created a party (we are just about ready to enter act 2). I have done a complete play through, and love the game. However because we are a party of 4 players with our own individual characters we lack the ability to do NPC quests for (Astarion, Wyll, Gale, Lae'zel, Karlach & Shadowheart). This is disappointing because of all the content that is surrounding these characters.

I do know there are mods that can increase party size, I do not like to use mods to change a game from the original design. So I was wondering if there is a work arround, maybe we could do the quest FOR the NPC. I am not sure of how to work this out. Just bringing this information to your attention.

Thanks for a terrific game.

Last edited by Elvin Overstreet; 30/08/23 04:05 PM.
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I'm also interested in this. In the beginning, Lae'zel did join our 4-member party (so we were 5) but she left shortly after. After that, nobody ever joined again. I thought If we went to the place where their quest should start, they would appear. If anyone knows a way, let me know, it's our first playthrough and we would love to bring one companion along even if they are an AI character

Last edited by Eileen Dallahan; 11/09/23 02:11 AM.
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Alas, we pleaded the case for months and months, and then years and years. A party of 6 would have allowed a multiplayer group of 4 to bring 2 additional Companion characters for story purposes. Party of 5 and you'd at least have had 1 slot open. Assuming 4 controllers on a console.

I was so certain that when the game launched that they'd increase the size of the party in response to EA feedback. It was my little litmus test to see if they were actually listening, as the party size thread was the largest of the megathreads. Its 112 pages long. That's even longer than the real time with pause mega thread, which was already at like 50 pages before EA even launched. The party size thread by contrast was from after EA had begun. It lives in the thread graveyard at the very bottom of these boards. Pretty much 3 and half years trying to make this point lol. Many people suggested that Mods would take care of it, but clearly that's not a great option for some.

We can only hope that they may yet take this into account, or make playing modded games more conveniant/stable for the end user. Currently, if you want to experience the major Companion storylines (and that's a big draw in this game) then the effective size of the party is actually 3, not 4, since you'd need your 4th party slot open for that. I wanted 6. I'd have understood 5, but I really wanted 6. Perhaps they will revisit the idea in time? For now, most of their stories can be advanced from the camp scenes, but this is rather different than having say Lae'zel at the Gith Creche or Shadowheart in the Gauntlet. It leaves much on the table in Acts 2 and 3 as well.

Ps. I think a cool potential solution would be a way to summon a 5th companion during parts of the story where it would make sense for one of the characters at camp to come along. The character then attaches to one of the party members as a temporary summon under our control.

This could work with an item like a Horn of companion summoning. Or perhaps just a dialogue prompt where the party can choose to invite a companion to appear, at points where it makes sense for them to do so. Either way you'd have an option to decline, if for some reason you didn't want a character around (for approval reasons or whatever) but at least that approach would have them along for the ride in some capacity.

Last edited by Black_Elk; 11/09/23 08:32 AM.
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Do you remember which quests are impossible to start, or to finish, without taking the character in the party?

After they added Withers wardrobe, I was wondering if I could put one of the custom characters to rest and let the player pick an origin character to control temporarily... this way at least we could have the characters present in their quests. Haven't tested that yet. Has anyone?

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Ok, I've tried to put a friend in wardrobe and have them control an origin character instead, but the result was a little weird.

Here's what happened.

I put my friend's character in the wardrobe before he joined, and left 1 origin + 3 customized chars in the party, to see if he would be able to control the origin character.

Then I asked my friend to join. When the friend came in, the game auto-assigned one of the other customized characters to him. I then assigned the origin character to that friend and he could play with it, but I couldn't remove the customized character from his tab, it got stuck to him.

Then I asked him to close game to main screen and I put all customized characters into wardrobe, filling the party with origin characters. I was hoping one of those would be assigned to him. But when he joined, the game pulled his customized character from the wardrobe and kicked an origin char out of the party =\

Sigh... we just wanted to be able to do the companion side quests even when there are 4 players online. Withers wardrobe seemed like an opportunity, but no game =\

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Originally Posted by Black_Elk
Ps. I think a cool potential solution would be a way to summon a 5th companion during parts of the story where it would make sense for one of the characters at camp to come along. The character then attaches to one of the party members as a temporary summon under our control.

This could work with an item like a Horn of companion summoning. Or perhaps just a dialogue prompt where the party can choose to invite a companion to appear, at points where it makes sense for them to do so. Either way you'd have an option to decline, if for some reason you didn't want a character around (for approval reasons or whatever) but at least that approach would have them along for the ride in some capacity.


There's already a part of the game where a certain companion joins you just like that if you ask them to, might be a lot of work to implement it for all of them?
Considering the mods already out adding a 5th slot to MP games that can only be used by a companion character might be easier?


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