Alas, we pleaded the case for months and months, and then years and years. A party of 6 would have allowed a multiplayer group of 4 to bring 2 additional Companion characters for story purposes. Party of 5 and you'd at least have had 1 slot open. Assuming 4 controllers on a console.
I was so certain that when the game launched that they'd increase the size of the party in response to EA feedback. It was my little litmus test to see if they were actually listening, as the party size thread was the largest of the megathreads. Its 112 pages long. That's even longer than the real time with pause mega thread, which was already at like 50 pages before EA even launched. The party size thread by contrast was from after EA had begun. It lives in the thread graveyard at the very bottom of these boards. Pretty much 3 and half years trying to make this point lol. Many people suggested that Mods would take care of it, but clearly that's not a great option for some.
We can only hope that they may yet take this into account, or make playing modded games more conveniant/stable for the end user. Currently, if you want to experience the major Companion storylines (and that's a big draw in this game) then the effective size of the party is actually 3, not 4, since you'd need your 4th party slot open for that. I wanted 6. I'd have understood 5, but I really wanted 6. Perhaps they will revisit the idea in time? For now, most of their stories can be advanced from the camp scenes, but this is rather different than having say Lae'zel at the Gith Creche or Shadowheart in the Gauntlet. It leaves much on the table in Acts 2 and 3 as well.
Ps. I think a cool potential solution would be a way to summon a 5th companion during parts of the story where it would make sense for one of the characters at camp to come along. The character then attaches to one of the party members as a temporary summon under our control.
This could work with an item like a Horn of companion summoning. Or perhaps just a dialogue prompt where the party can choose to invite a companion to appear, at points where it makes sense for them to do so. Either way you'd have an option to decline, if for some reason you didn't want a character around (for approval reasons or whatever) but at least that approach would have them along for the ride in some capacity.
Last edited by Black_Elk; 11/09/23 08:32 AM.