I think most of the enemy's are designed against spellcasters.
For example spellcasters don't have boost to they attack rolls like tavern brawler or enhanced weapons.
Also funny thing that most of the enemys have higher saves then armor class. And the fact that every enemy cleric know only 2 spell command and bless. So bless is giving saving throws. And almost all wizard enemy's are waisting they spellslots for counter spell. Instead useing haste or fireball or upcasting hold persone.

About figthers and monks they are stronger because they have some abilities what the developers don't taked it away.
And mostly the use shield and the basic full plate armor +shield is almost equal to the hardest bosses armor class what is around 20. Monk enemy's have high dex and wisdom and so they get minimum 18 armor class what is also more then most of the main bosses.
But it isn't enough because they are use at lvl 12 2d4+2 healing potion sometimes. I mean seriously almost all container in ac 2-3 have big hp potions.

Last edited by ZOZO1006; 30/09/23 07:02 PM.