In act 1 if you go to the cave beneath the grove where the Goblin Sazza would escape and where the Druids statue defenses are and you destroy the statues instead of disabling them it will or can cause your combat to be bugged from there on out.

Example while in combat:

Your character uses a ranged attack *2 seconds to register them shooting*
The arrow flys and the enemy either moves as if it misses or will flinch as if shot but the number and the impact wont show for another 3-4 seconds.


I discovered this after I destroyed several of the statues and went to save Mirkon from the harpies. Immediately you could tell something was wrong with the delays. A simple re-load and replay of the caves while disabling the statues instead of destroying the statues fixed this issue. I hope this helps and stops you from having to restart your game entirely!