As title suggests could this be made possible, at all, since it appears to affect flow of battles:

- there are often pauses when the turn animation doesn't activate and the enemy just stands motionless.
- the scripting seems to forget whose turn it is next and no character is brought into play
- it gets tedious, especially as in the final nautilus barrage scene when new groups of npcs keep getting added
- the game can't seem to cope with the numbers on screen