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I think you solved this better, and it was clearer now that the tadpole would not transform us, but it still made me try to rest as little as possible in my first playthrough, leading to many missed cutscenes.
This is exactly how I first played. Really dislike major time sensitive objectives in open world RPGS. Seems to contradict the ethos of an RPG

Last edited by Nicky Tricky Dog; 02/10/23 06:47 AM.