The best characters are the flawed ones. They are mirrors for us to compare and contrast our lives and decisions to. The most inspired and captivating stories always offer these characters an ever-so-fleeting chance for redemption...or damnation, as Raphael would put it. How you, the avatar, react to the world and the choices we make constitutes the system of risk-reward / cause-effects that is the ultimate determiner for our story's direction.

Each companion story should have a chance to change, for better OR worse. The repercussion or impact of these decisions doesn't have to be lessened or watered down, they just need to have meaning. As a player I can withstand a lot of pain in the story as long as it has meaning. wink

Now, all that said...ATM, I would like the opportunity to play through the Minthara story arc, as the devs intended, just once. My current 'darkish' playthrough is now parked because she is so badly bugged. Oh well...there is more to do I guess.

But I'm not bitter, really...
R


I know you think you understand what you thought I said, but I'm not sure you realize that what you heard is not entirely what I meant.