1- Make the game harder. The whole game is too easy for experienced d&d players, probably need a upgrade of UI/AI and another difficult setting. The end is the easiest part, we cant even enjoy our summoned allies 'cause the fight's too easy (and u can just avoid the entire fight and dominate the brain).
2- Don't make a NEED to turn someone into a mindslayer. As the game is, with options, make an alternative way to dominate the brain or break the Crown of Karsus, maybe Orpheu's Hammer?
3- Make it possible to get the crown of Karsus or forge it. Only gale talking about it was meeh as I was expecting to be even a usable item on the game and have more plot into it.
4- Add pos gameplay after the game is beat. If Larian doesnt add DLC after the end of the game, at least consider adding a post end gameplay so we can see what changed by the choices we made. Would be nice to walk into a rebuilding (or chaotic ruined) city and see what changed.
5- Make it impossible to change the allignment of choices in the end (u can basically turn from good to evil in a split of second, the whole game becomes a simple choice 1 or 2, good or evil).
6- Add more content to the last battle. Its just too rushed. The Nautilod isnt impactfull at all, theres less mobs than some side quests, its so straight foward with little to none exploration, u can literally do it in 10 minutes or less.
7 - We missed UpperCity and Avernus. U shouldn talk about that in the game if we wont be gettin in. That one is a huge miss. I really hope they add it with DLC. For real. They dont need to add Lv12+ if they doesnt want (but would be great), just add the content that makes sense with the game. I mean, we enter in Raphaels Lair, there's a bunch of portals and I was amazed thinking, 'hole shit they made it', but no.. it was just for ambience, we cant enter... I mean, in DOS1 we had something similar, so my hopes were high (in the house of hope, lol).
8- Make the companions stories better and add more questline. I felt like Shaddowheart and Gale had the most interactions. Wyll being in second. Then Astarion and Karlach. The other were kinda messed up. I used Jaheira and Mincs in some major quest fights for the RP but later they didnt add most to the story. Minthara had some more stuff than Halsin but both were lackin in questlines, maybe add the possibility to have em more early as companions and add a lot more dialogues and quest for them. The nightsong is almost useless (aside magetower battle and ketheric).
9- Make other ways into the fight with the netherbrain (like the gates near Baldurs Gate Waypoint). The only way being trough the boat is disaopointing (altough the cutsceanes are great). I felt like an idiot when I couldnt open the door into Upper city after the mindslayers fights near BG Waypoint. When I found the boat (waaaay early than even finding Orin and Gortash) I felt bad when the Emperor didnt alowed us to travel, we should be able to go and have other consequences, like I did in act1/2 when I travelled to moonrise and totally skipped the creche area.
10- Make the comps interact more in the end. The whole lower city/sewers/bhaal + shar dGs were awesome but even then the comps didnt interact much as they could.
11- Would be cool to be able to do the Cazador ritual instead of Astarion.
12- The Hag quest is kinda bugged and rushed. Dont get me wrong, its awesome to see Auntie again but the ACT 1 fight and scenario compared to ACT 3... its like comparin the Giza Pyramids with the Eiffel Tower... both awesome but one is a masterpiece and the other just a tall building. Would loved to see the hag's covenant they were plaining to do... We also dont get a real explanation why the Hag was still alive (if we killed her). The captain and other masks were still fkd up and trapped in the Hag's Lair even if we took the masks off, heal em all, knock em down.. (more on that on 20).
13- Make more ways for us to use the allies we gather, they almost dont shine at all in the end. We should be able to summon some of them in other parts of the game...
14- Mol could have more questlines. Its cool to see her buff after we give her the Raphael's pact and choose the warlock hidden sentence. Other than that, stealing the Idol on ACT1 doesnt give great rewards...
15- The save the painter quest is messy.. the reward is a paint that we cant even see.. I fell this was content rushed or moved from another place into there.
16- Jaheira's family should add more questline to her story... only some dialogues and meeh itens and thats it.. even the ritual is just quoted and we move on with our lives.
17- Minsc and Boo are just there for the RP , they add little to the game (I was really happy to see and use em but it was lackin storylines and quests for him, we all know that).
18- It was nice to see Serevock 's story but u could maybe add more books or infos foreshadowing this (maybe I didnt run trough but I actually didnt find much on internet either). Would also be nice to be able to actually recruit him if we go along with Bhaal.
19- Make us use the environment in the finale. Sounds im hittin the same button again but this is about tactics. We get kinda 2-3 ways trought the ''upper city'' castle. All the mobs are the same group of mobs, there's not much to use around (other than some barrels near a ogre lady).
20- This one is important to the whole game. In Act 3 too. Make KO a real KO and not a KILL!!! That is a major thing in this game. Some fights are meant to use that passive properly (like with Minsc) but mostly of the game if u KO someone u will make the game think they are killed. That bugged so many quests in my playtroughs. In the ACT 3 that will escalate even more. So if u are a player who doesnt want to kill any fk NPC u have a beef, u KO em and still get everyone to think u killed them. Thats so baaaad .I would like to see improvment in that so we can use it properly.
ACT 1 10/10
ACT1-2 10/10
ACT 2 9/10
ACT2-3 8/10
ACT 3 6/10
ACT 3 FINALE 5/10