Originally Posted by ZOZO1006






So recently there was a tweet that tried to make BG3 into an action game. Well I have my opinion about it that I like fifa games but I don't want bg3 to be a soccer game.


But that's not what I wanted to tell.
I think the reason the ppl want bg3 to be a real time with pause.
Because in act 2-3 the difficulty in the game is so easy the enemy's that we facing are literally pińatas.

So they want to skip the booring figths. Because they know that that the enemy cannot do anything and probably will die. And they don't want to wait 20 booring turns to have it end.

The same thing is happening in Owlcat's pathfinder games. After Act 2-3 ppl are getting very powerful and they just turn off turn based combat to speed up the game. Because they already know that they will tear down those monsters .

So mybe we just need more difficulty.

I think this is one of the interesting drawbacks of turn-based combat.

I think for the real interesting fights, the ones where you really have to put your characters to the test, turn-based is definitely superior.

But that's not every fight. There are a lot of fights where you can easily roll over the enemy. Not every single fight can be designed to be edge-of-your-seat, will-I-win-or-lose interesting. We'll call the first type of fight, the really important ones, "vital" fights, and this second type of fight, "marginal" fights.

DnD 5e tries to make marginal fights more interesting through a resting mechanic. You might not LOSE these fights, but you could definitely spend too many resources on them, essentially leaving you underprepared for the vital fights. An "attritional" fight.

The problem is, well, BG3 has not solved the "resting problem" in DnD computer rpgs. You pay zero penalty for resting up to maximum resources between each fight. There is no "attrition." Immediately undercutting the importance of marginal fights.

So immediately, any fight that is not well-designed enough to potentially wipe your party, serves almost no mechanical purpose.

But...really, in any RPG, this is sort of the MAJORITY of fights you'll get into. So what makes them so bad in BG3?

Well BG3 is turn-based, and not only is it turn-based but the turns are *long.* (Turns are long in tabletop, too, but in tabletop you can more flexibly arrange the story so that resting is more meaningful.)

Meanwhile, real-time with pause? You could get into tons of "marginal" fights. The originals did have tons of "marginal" fights. But in rtwp they don't feel so bad, because you mow right through them. They're even used to psychological effect. In ToB, where your characters are as powerful as demigods, they pull a stunt multiple times where they throw TONS of enemies at you - enemies where even 2-3 of them would have killed you at lower level - just to have you mow them down. It serves to make you feel as unstoppable as you canonically are, at this point; it really lets you know how far you've come. If these fights were in turn-based, though, they'd feel tedious and boring.