I'm curious how many folks play with a set of rules that they impose on themselves.

Personally, I do the following:

1. No reloads,
2. Permadeath, if a character dies, they're dead
3. No revivify scrolls, no withers bringing anyone back,
4. One initial respec for companions only,
5. No transferring items between companions during combat,
6. No fast travel unless standing in front of ancient sigil (clicking on it),
7. May only go to camp if standing in front of ancient sigil (clicking on it),
8. No using "send to camp" unless already in camp,
9. No using strength elixirs,
10. Scrolls only useable by classes that can cast the spell in question

I've found that playing this way makes the game more interesting for me.

Are there any particular rules you follow? I'm always looking for new ideas to incorporate into my own games.