Many many thoughts

Especially since you gotta roll with only 3 deep if you want her to join in the big battle that follows after. (You can't dismiss a 4th party member there, which was super frustrating.) Like um, yeah, someone else can definitely wait at camp for this one. Jaheira's oh well "looks like you're all full up" message is the most heartbreaking of all of them. Especially if you managed to keep her alive the whole time till that point.

I think if the player gets in the weeds, Jaheira shouldn't die, but should say something in Elvish and charge ahead out of frame to the next area. Even if the rest of the Harpers are dead, she should have a contingency that lets her bounce with a dimension door or something. If she's badly wounded perhaps we can heal her up at that next point, since that's another way to get an angle. We should also be able to have someone from the current party remain "as a lookout in case anyone tries to follow," so we can free up a slot for her in the party. It's a great place to pause for that before diving headlong. It's one of the cooler setpiece fights in the game to that point too, and having her in the mix feels so much more rewarding. Also Jaheira could point out the restoration pod, (as a thing she hasn't seen before, but we have) so that can be another angle. I played for like 2 hours before realizing I'd skipped it the first time lol

[Linked Image from i.ibb.co]

Last edited by Black_Elk; 03/10/23 09:51 AM.