Yeah but if you're using Larianisms like Tavern brawler thrower(monk) or double hand crossbows; or 5Eisms like Warlock/Paladin, Rogue/Monk or Gloomstalker/Assassin to beat the game easily - that's really on you.
They're basically exploits at this point and shouldn't be held up as baselines.
In fact, they should get nerfed the heck down to reality:
- Tavern brawler shouldn't add anything to hit % - Throwing weapons shouldn't calculate extra weight damage - All crossbows should require a free hand to reload - Duel-wielded handcrossbows should follow duel wielding rules and not add Dex damage to off-hand - Paladin smites shouldn't access warlock slots - Heck, impose TT heavy armour rules, <Str15 in plate? Disadvantage. - Impose TT multiclassing rules, minimum 13 in prime ability scores for multiclassing - Rework gloomstalker by removing 1st round extra attack. Assassin shouldn't be upstaged at assassinating.
And cut XP awards in half for Tactician. Characters will be lucky to hit level 11 at endgame.