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Again, in what regard does the barbarian class ever refer to tribes and such ? It just doesnt. D&D Barbarians can origin from cities, or civilization as a whole, just fine.

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Originally Posted by Halycon Styxland
Again, in what regard does the barbarian class ever refer to tribes and such ? It just doesnt. D&D Barbarians can origin from cities, or civilization as a whole, just fine.

Which I think just sums up the baffling incoherent confusion of this class. What even are you talking about? Warriors who have supernatural rage coming from animalistic shamanism can come from civilization just fine? What? How does growing up on streets give you the ability to channel the spirits of bears and elks? Shouldn't you maybe know what an elk is first? Doesn't the very word barbarian mean they are not from a city?

Why not just have an option where fighters can have rage? That is all this should be. A fighter subclass called berserkers who learn how to channel raw anger.

Barbarians can come from cities. Amazing. Next you will tell me vampires are big blood donors and elves mine for gems underground to.

Now granted anything can happen just fine in D&D so long as that is what the DM wants to do. You want all the barbarians to only come from cities? Fine. But we are talking about a character invented by Larian to represent this class. If we are going to have Barbarians mean street wise muscle then explain that in the background and make the mechanics make sense.

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Doesn't the very word barbarian mean they are not from a city?

The original ancient meaning of barbarian was anybody not from Greece or Egypt. So yes, people from the developed cities of Persia or North Africa were all barbarians. It wasn’t just tribal peoples from Germania and Gaul.

The modern meaning of barbarian is somebody who acts cruel and brutish, and has nothing to do with being tribal or indigenous. The derogatory term for tribal peoples in the colonial era was usually savage. While they might also be called barbaric, this term wasn’t used exclusively for tribal peoples.

Also, there is no reason a street urchin could be a wizard, but DnD allows it. It’s fine.

This thread and your objections are all ridiculous.

Last edited by Warlocke; 05/10/23 06:03 PM.
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Originally Posted by Warlocke
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Doesn't the very word barbarian mean they are not from a city?

The original ancient meaning of barbarian was anybody not from Greece or Egypt. So yes, people from the developed cities of Persia or North Africa were all barbarians. It wasn’t just tribal peoples from Germania and Gaul.

The modern meaning of barbarian is somebody who acts cruel and brutish, and has nothing to do with being tribal or indigenous. The derogatory term for tribal peoples in the colonial era was usually savage. While they might also be called barbaric, this term wasn’t used exclusively for tribal peoples.

Also, there is no reason a street urchin could be a wizard, but DnD allows it. It’s fine.

This thread and your objections are all ridiculous.
Street Urchin can steal books, even if they're bad at reading, they'll probably have an older mentor figure that's like a hobo or fellow urchin to teach said urchin to read, sometime before the Mentor gets the Uncle Ben treatment.

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Originally Posted by Valmy77
Originally Posted by Halycon Styxland
Again, in what regard does the barbarian class ever refer to tribes and such ? It just doesnt. D&D Barbarians can origin from cities, or civilization as a whole, just fine.

Which I think just sums up the baffling incoherent confusion of this class. What even are you talking about? Warriors who have supernatural rage coming from animalistic shamanism can come from civilization just fine? What? How does growing up on streets give you the ability to channel the spirits of bears and elks? Shouldn't you maybe know what an elk is first? Doesn't the very word barbarian mean they are not from a city?

Why not just have an option where fighters can have rage? That is all this should be. A fighter subclass called berserkers who learn how to channel raw anger.

Barbarians can come from cities. Amazing. Next you will tell me vampires are big blood donors and elves mine for gems underground to.

Now granted anything can happen just fine in D&D so long as that is what the DM wants to do. You want all the barbarians to only come from cities? Fine. But we are talking about a character invented by Larian to represent this class. If we are going to have Barbarians mean street wise muscle then explain that in the background and make the mechanics make sense.

The barbarian could service in a "civilized" army as mercenary and pick up a lot of knowledge. Even raise to a high rank there, and then return to his homeland. There are plenty of historical cases. For instance :

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One of the members of the Varangian Guard was the future king Harald Sigurdsson III of Norway, known as Harald Hardråde ("Hard-ruler").[49] Having fled his homeland, Harald went first to Gardariki and then on to Constantinople, where he arrived in 1035. He participated in eighteen battles and during his service fought against Arabs in Anatolia and Sicily under General George Maniakes, as well as in southern Italy and Bulgaria. An extensive account of Harald Sigurdsson's journeys is found in Harald Sigurdsson's Saga.

During his time in the Varangian Guard Harald earned the titles of manglavites and spatharokandidatos. But his service ended with his imprisonment for misappropriation of imperial plunder taken during his command. He was released upon the dethronement of the Emperor Michael V, and saga sources suggest he was the one sent to blind the Emperor when he and his uncle fled to the church of Studion Monastery and clung to the altar.

Harald then sought to leave his post, but was denied this. He eventually escaped and returned home in 1043, becoming King of Norway before eventually dying at the Battle of Stamford Bridge while invading England in 1066.

Arminius, who defeated the Roman legions in the Teutoburger forest could be another example. Alaric of the Wisigoths perhaps, Julius Civilis of the Batavii etc....

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Originally Posted by Sai the Elf
Originally Posted by Warlocke
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Doesn't the very word barbarian mean they are not from a city?

The original ancient meaning of barbarian was anybody not from Greece or Egypt. So yes, people from the developed cities of Persia or North Africa were all barbarians. It wasn’t just tribal peoples from Germania and Gaul.

The modern meaning of barbarian is somebody who acts cruel and brutish, and has nothing to do with being tribal or indigenous. The derogatory term for tribal peoples in the colonial era was usually savage. While they might also be called barbaric, this term wasn’t used exclusively for tribal peoples.

Also, there is no reason a street urchin could be a wizard, but DnD allows it. It’s fine.

This thread and your objections are all ridiculous.
Street Urchin can steal books, even if they're bad at reading, they'll probably have an older mentor figure that's like a hobo or fellow urchin to teach said urchin to read, sometime before the Mentor gets the Uncle Ben treatment.

And street urchin could also run away to the wilderness and become one with spirit animals. If the limitation is our imaginations, then nothing is off limits.

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Call a "Barbarian" by a different name, and I'd be fine with a metropolitan interpretation of it. For example, Cubicle 7's "Adventures in Middle-Earth" uses the word "Slayer" to describe their kit-bash Barbarian class. No implications regarding sophistication or tribal background or wood-craftiness or any of the other baggage that burdens the B-word, but it still kept the sense of a fighter who relished battle for the sake of battle. Beorn was the model for the Slayer class, but they could also be conceived as Riders of Rohan, or maybe the axe-wielding troops led by Forlong on the Pelennor Fields. I'm sure there are other words that would do the job just fine.

That said, I'd sooner see something like the original class proposed by Gygax to this weird... thing... that Barbarians have become in D&D.

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Originally Posted by Valmy77
Warriors who have supernatural rage coming from animalistic shamanism can come from civilization just fine?

You simply invented that. Shamans arent even a thing in the PHB; they are not a standard class.

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“Barbarian” is just a class name. In context if DnD it’s a warrior who enters into an enraged, frenzied, maniacal state during combat. He can be a noble from BG, he can be a Halfling from the village, or a wildling from the mountains. There is no discipline to their combat, just pure fury and anger.

Barbarians from northern tribes (wolf, elk, bear etc.) are predominantly “Barbarians” by class, but they can also be rangers, priests, fighters, sorcerers etc.

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In the real world, barbarians are foreigners that talk funny and act weird. From the perspective of an arbritrary (self-proclaimed) civilization, they are uncivilised. Of course the notion of civilisation is entirely subjective, but the word 'barbarian' could be applied by people from a certain population centre to outsiders that have a different language and culture. So with the focus of BG3 on the city of Baldur's Gate, the single big city in the area, it follows that locally the term barbarian should be reserved for people that grew up outside of the city.

Now it could be that the term 'barbarian' should be taken as meaning as something entirely different in D&D. I really don't know, I'm not a D&D expert at all. But I do know how to look things up, and this description of the D&D class that Google found for me does seem to show that the concept of D&D barbarians is not very remote from real world barbarianism:

"People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian, though, a settled life is no virtue, but a sign of weakness. The strong embrace nature—valuing keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt."

I still think it strange that Karlach and my Tav barbarian grew up in Baldur's Gate.

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The city slicker barbarian. It's painful.

In my opinion, it encapsulates everything that's wrong with the genre. Watered down flavor, everyone can be anything, a barbarian son of a merchant, sure, he just gets so mad and fights hard, cool mechanic for a city boy.

Culture and setting matter to me. A barbarian should be considered barbarous by the typical city dweller. Feared, perceived as savage even. But no. It's just a mechanic.

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Originally Posted by Ikke
In the real world, barbarians are foreigners that talk funny and act weird. From the perspective of an arbritrary (self-proclaimed) civilization, they are uncivilised. Of course the notion of civilisation is entirely subjective, but the word 'barbarian' could be applied by people from a certain population centre to outsiders that have a different language and culture. So with the focus of BG3 on the city of Baldur's Gate, the single big city in the area, it follows that locally the term barbarian should be reserved for people that grew up outside of the city.

Now it could be that the term 'barbarian' should be taken as meaning as something entirely different in D&D. I really don't know, I'm not a D&D expert at all. But I do know how to look things up, and this description of the D&D class that Google found for me does seem to show that the concept of D&D barbarians is not very remote from real world barbarianism:

"People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian, though, a settled life is no virtue, but a sign of weakness. The strong embrace nature—valuing keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt."

I still think it strange that Karlach and my Tav barbarian grew up in Baldur's Gate.

I posted the full lore text from the players handbook (and dndbeyond) earlier in this thread, but apparently no one read it (probably tl;dr).

So, have some more more lore text that no one's going to read.

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Originally Posted by Piff
I posted the full lore text from the players handbook (and dndbeyond) earlier in this thread, but apparently no one read it (probably tl;dr).

Sorry about that, Piff. I must have read it upon first encountering this thread, but that is a while ago now. The (lame) excuse that I can offer is that the bit of text that I quoted is the part that really seems to counter the idea that barbarians can be Baldurians.

And I did just read the extra bit of lore you provided. If these texts represent official D&D lore, they do confirm that barbarians can not be city folk. Larian: It's patchin' time!

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Originally Posted by Ikke
Originally Posted by Piff
I posted the full lore text from the players handbook (and dndbeyond) earlier in this thread, but apparently no one read it (probably tl;dr).

Sorry about that, Piff. I must have read it upon first encountering this thread, but that is a while ago now. The (lame) excuse that I can offer is that the bit of text that I quoted is the part that really seems to counter the idea that barbarians can be Baldurians.

And I did just read the extra bit of lore you provided. If these texts represent official D&D lore, they do confirm that barbarians can not be city folk. Larian: It's patchin' time!
No need to remove the class, just remove the [Balduran] option with [Outlander/Barbarian] option.

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I didn't say it before, but I also agree with Niara that having the [Baldurian] tag applied to your character without your input is not great design, especially because picking the outlander background means that you aren't from the metropolitan sword coast, so now you have two clashing tags.

There's also the issue of Karlach, as other posters have pointed out. She has the outlander background, but talks like she was born and raised in Baldur's Gate. It's possible that she only became a Barbarian after going to the hells, it is pretty savage and tribal, and probably has spiritual practices that can only be found in the hells. but then why the outlander background if she was born and raised in Baldur's Gate? Why not soldier or urchin instead?

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Originally Posted by Piff
I didn't say it before, but I also agree with Niara that having the [Baldurian] tag applied to your character without your input is not great design, especially because picking the outlander background means that you aren't from the metropolitan sword coast, so now you have two clashing tags.

There's also the issue of Karlach, as other posters have pointed out. She has the outlander background, but talks like she was born and raised in Baldur's Gate. It's possible that she only became a Barbarian after going to the hells, it is pretty savage and tribal, and probably has spiritual practices that can only be found in the hells. but then why the outlander background if she was born and raised in Baldur's Gate? Why not soldier or urchin instead?
While She was born and raised in Baldur's Gate, she seems to spend most of her life in the Hells,
judging by dialog I'm guessing she was a teenager probably was somewhere between the ages of 15 and 18, when she was sold to Avernus, she speaks of her past self like a naive innocent child, yet she was old enough to be Gortash's bodyguard and it seemed like she had a bit of a crush on him,
the Outlander background and Barbarian class represents her harsh life in the Hells.

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According to D&D lore.. and rules since D&D 1... Barbarians were a general term for anyone who was not formally taught how to fight, but relied on their brute force, raw strength and power of anger to drive them in battle. More brawn over brains approach to fighting.

While Fighters were trained warriors, think... Men-at-arms, knights, samurai, gladiators, and even Spartans.

While rangers were more along the lines of scouts, archers, hunters, raiders. They were often long range and speed over armor mentality.

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In Everquest Barbarians are a Human like Race from the Northern region.

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Originally Posted by Halycon Styxland
Originally Posted by Valmy77
Warriors who have supernatural rage coming from animalistic shamanism can come from civilization just fine?

You simply invented that. Shamans arent even a thing in the PHB; they are not a standard class.

Old thread but this lore issue is still very relevant.

Shaman is what barbarian tribes, orcs, goblins (basically the groups that live in the wilderness, regardless of alignment) call their clerics.

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Originally Posted by Bann Duncan
Originally Posted by Halycon Styxland
Originally Posted by Valmy77
Warriors who have supernatural rage coming from animalistic shamanism can come from civilization just fine?

You simply invented that. Shamans arent even a thing in the PHB; they are not a standard class.

Old thread but this lore issue is still very relevant.

Shaman is what barbarian tribes, orcs, goblins (basically the groups that live in the wilderness, regardless of alignment) call their clerics.

I'd lean closer to Druid than Cleric, but both classes overlap slightly anyway. The terms Shaman, and Druid, are relatively interchangeable, just like Cleric and Priest, when it comes to common people's knowledge of spiritual practitioners. In the same way a regular person might not understand (or even care about) the difference between a Wizard, a Warlock, and a Sorcerer. A Barbarian calling upon their totem or ancestor spirits to aid them is engaging in a practice that would be considered shamanistic.

In the real world, Shamanism is simply a term that many tribal peoples past and present use to refer to a religious practitioner who interacts with the spirit world, often through altered states of consciousness. It does not actually have a hard anthropological definition, because the term has been used to refer many different kinds of practitioners across the world, often incorrectly, by past anthropologists.

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