Hello adventurers!
First off, thank you to Larian for a great game. I'm seriously having a blast playing with my friends and yeah, we're all enjoying it!
The title pretty much sums it up, the haste spell is incredibly strong and I would say its too strong. The BIG difference between haste in BG3 and DnD5e is that the extra action that you get in DnD5e can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
Many other spells have been rebalanced for BG3 and most of them are tuned down (rightfully so) to balance the gap between marshal characters and casters, CC getting lower duration come to mind. And this is coming from a player that only plays mage classes.
Haste also uses your concentration, which means you cant use any other concentration spell at the same time. That is all fine and dandy but since haste is so strong in BG3 I feel like I'm making a very sub optimal decision if I'm not using haste since its so strong. This in turn forces you to use your concentration on haste almost every fight instead of opening up all kinds of opportunities to use other fun spells to solve fights. Especially true if you are playing a sorcerer that can twin it on two of your party members, sheesh!
If restricting the extra action from haste is a technical issue that would take too much time to fix then here are some alternatives that me and my group of friends talked about the other night:
1st: Making the duration of haste much lower, 2 turns or so to follow the same logic as the CC spells rebalanced from DnD5e. This would give you the option to similarly to Divinity OS2's version of Haste give you a really strong couple of turns but then suffer the lethargic condition and have to skip a turn later.
2nd: Removing the extra action entirely but instead make it a non concentration spell.
Thanks for reading my post and please comment if you agree so we can bring this to the developers attention!
Hugs and kisses /Asmo
TLDR: Haste is too strong, metagamey and limits playstyle, please consider nerfing the duration or the condition.
Edit: spelling errors
Last edited by Asmolol; 03/10/23 05:33 PM.