Hi,
First and foremost: wonderful and beautiful work (that post would be so long if I started complimenting you in detail). Though, I am in awe.Thank you.
There still are issues... some of them leading to a dead end.
I play on two platforms: mac and PC (then > patch 3). I have now played the game several times, entirely. I mention this to contextualize where I am speaking from.
The main issue I have encountered is the use of Withers' wardrobe. I have two current multiplayer games going, that issue happens in both. Here is the symptom:
��when a player's character is put in the wardrobe, then taken out to play again, the auto-follow feature of the party stops working //sometimes//
Because of some companion quests, in that case, Shadowheart's one, the presence of a companion is necessary in game (not only at camp). Which was my intent when Shadowheart followed us at the Shadowfell for the Night Song epilogue. But then, when I (politely) dismissed her, the player's character that came back could not follow the rest of the party. More unfair: when I took an earlier save in order to have that character with us before the last (mandatory) night that precedes act 3, the long rest option showed impossible because NS demanded to speak with SH and no one else.
So SH came back in the party... NS spoke to her... and then impossible to dismiss SH anymore... As for the next day, when we arrive at the first camp of act 3, more unfair: the wardrobe is nowhere to be found (it should be next to Withers and it is not). So it means that the next night also have to happen with SH in our party and the player's character remains in the lost/invisible/dematerialized wardrobe. And you know what happens the first night of act 3 at camp... (which I will not describe here because of spoilers) So it is only the next morning that the wardrobe appears again, close to Withers, where it should be. And I can dismiss SH, welcome my friend's character... with impossibility to follow the rest of the party.
The other times (quite numerous) this bug happened, there were some work around it. Taking earlier saves (before the exchange), make sure to fast travel to one place or to pick one player's character instead of the other... but in that case, the bug covers two nights, long cinematics and dice rolls and if we wanted to take it back, we'd have to refinish act 2 all over again (dialogs, fights, inventory, etc.). So we stopped our game there. Because... you know how it is: we must gather our party.
And right now, dear Larian people, our party is not gathered.
Last edited by Wolandrive; 03/10/23 06:03 PM.