Because it leaves the player in the dark, and seems like a wasted opportunity for a great Lae'zel death scene that might have been pretty entertaining hehe. I mean hopefully she took a couple cousins with her on the way down. Maybe it was up to Qudenos to dirt nap her? But I wouldn't know, cause they didn't show me hehe.
Like I said, I just thought it was a bug.
There are a lot of instances like this where the game assumes that the player already knows what's going to happen before it happens, so they can avoid losing companions or potential companions. Once burned we get forced into the meta for every other encounter, reloading for stuff that we might otherwise let slide. I guess that's par for the course in a crpg, but that one reminded me of watching the last episode of the Sopranos where I thought my cable had gone out lol. Like 'Wait what? She's just dead now? What happened?!'
She still had her head, so I tried to talk with her ghost, but no dice. Had to reload
ps. I remember accidentally
offing Wyll by progressing to the next Act at one point, though it wasn't a proximity trigger type thing like Lae'zel with the patrol in that instance and we had a choice. Still didn't feel very satisfying. Karlach somehow knew all the deets there, so I had to just go off what she said about it afterwards. Kinda figured we'd see Mizora in a mini-cut on that or something. For Wyll I can also remember in EA him dying like 3 or 4 times at the gate, so if he wasn't in the banner art I'd probably have just figured he was a bit player like Aradin. I think for the Origin companions, it would make sense that they can usually get out of whatever scrape and then just reappear later, further along in the story. Or if they get got, that we'd get a scene on that, or we could resurrect them from their corpses, or at least get a little recap that way through speak with the dead. Actually I think it could be a funny we had dreams about these things afterwards. Durge has that "haunted" background which might have been kind of amusing. Like where the camera pans and we get the slo mo on it, whatever went down. That could be a cool way to do a cinematic journal with little highlights, some zeniths and nadirs, that we could revisit somehow in a campaign log for the after action reports.