Inculdes Spoilers.
Hamarhraft Builds are way to strong to stay in game like this.
Simply put:
jump around killing everything in your 1. turn as early as Act 1.
With the right multiclasses you can archieve infinite jumps and dmg multipliers which result in one-sided 1-turn fights without the need of other characters.
The possibility of dealing up to
5000+ dmg per turn by jumping around completely breaks immersion, the need of other gear & companions.
Video Links:
I dont think it was intended to have a possibilty of infinite jumps with monks special disengage/dash, or Hamarhraft triggering every jump or even on flight landings.
It is the most ridiculous mechanic I found so far in this game. You can use it early on and solo everything by just jumping around. Just the idea of someone coming by and jumping 100+ times to kill you is so very stupid.
Cant there be a limit for Jumps for Monk Disengage/Dash and an inability to trigger on Flight for Hamarhraft?Or just implement a once per turn limit for this effect.