Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2023
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stranger
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stranger
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Joined: Oct 2023
Inculdes Spoilers.
Hamarhraft Builds are way to strong to stay in game like this.

Simply put: jump around killing everything in your 1. turn as early as Act 1.
With the right multiclasses you can archieve infinite jumps and dmg multipliers which result in one-sided 1-turn fights without the need of other characters.

The possibility of dealing up to 5000+ dmg per turn by jumping around completely breaks immersion, the need of other gear & companions.
Video Links:

early lvl build


late game


I dont think it was intended to have a possibilty of infinite jumps with monks special disengage/dash, or Hamarhraft triggering every jump or even on flight landings.
It is the most ridiculous mechanic I found so far in this game. You can use it early on and solo everything by just jumping around. Just the idea of someone coming by and jumping 100+ times to kill you is so very stupid.

Cant there be a limit for Jumps for Monk Disengage/Dash and an inability to trigger on Flight for Hamarhraft?
Or just implement a once per turn limit for this effect.

Joined: Jul 2023
journeyman
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journeyman
Joined: Jul 2023
This looks supremely unfun/irritating to play. If you can tolerate this, you're welcome to have it.

Joined: Oct 2020
Location: Cormyr
Bard of Suzail
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Bard of Suzail
Joined: Oct 2020
Location: Cormyr
This is the nice thing about solo play games, you play them for you. If your a min/maxer that into game mechanics then that's how you play. If your a hard core RP gamers then that is your focus. Enjoy the game they way you want.

Joined: Oct 2023
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stranger
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stranger
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Joined: Oct 2023
Originally Posted by fanimala
Inculdes Spoilers.
Hamarhraft Builds are way to strong to stay in game like this.

Simply put: jump around killing everything in your 1. turn as early as Act 1.
With the right multiclasses you can archieve infinite jumps and dmg multipliers which result in one-sided 1-turn fights without the need of other characters.

The possibility of dealing up to 5000+ dmg per turn by jumping around completely breaks immersion, the need of other gear & companions.
Video Links:

early lvl build


late game


I dont think it was intended to have a possibilty of infinite jumps with monks special disengage/dash, or Hamarhraft triggering every jump or even on flight landings.
It is the most ridiculous mechanic I found so far in this game. You can use it early on and solo everything by just jumping around. Just the idea of someone coming by and jumping 100+ times to kill you is so very stupid.

Cant there be a limit for Jumps for Monk Disengage/Dash and an inability to trigger on Flight for Hamarhraft?
Or just implement a once per turn limit for this effect.

The fact that it's busted doesn't hurt anyone else's enjoyment of the game. I don't see the need to nerf it.

Joined: Apr 2023
enthusiast
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enthusiast
Joined: Apr 2023
Why? It's not WoW, no one cares what you do in your single player game.

For BG2 I edited .2DA files to my liking to edit XP progression, weapon proficiencies per class, multiclasses, spell damage and saving throws (some high level spells were too weak or too easy to save against), items (I actually reduced the speed bonus of Cheetah Boots, cuz it was too fast and annoying for me) etc. to achieve a vision of a character I wanted. I also allowed Blade Bards to continue progressing as a full Wizard, instead of stopping at spell level 6. Nothing too OP, but it broke the game's rules.

So I had an Assassin / Sorcerer multiclass with Single Weapon Style and Katana proficiencies. A mix that is not allowed per BG2 game rules, but the one I wanted.

If some dude wants to jumpkill some goblins, let him do it.

Last edited by ladydub; 05/10/23 01:05 PM.

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