Originally Posted by JandK
I'm curious how many folks play with a set of rules that they impose on themselves.

Personally, I do the following:

1. No reloads,
2. Permadeath, if a character dies, they're dead
3. No revivify scrolls, no withers bringing anyone back,
4. One initial respec for companions only,
5. No transferring items between companions during combat,
6. No fast travel unless standing in front of ancient sigil (clicking on it),
7. May only go to camp if standing in front of ancient sigil (clicking on it),
8. No using "send to camp" unless already in camp,
9. No using strength elixirs,
10. Scrolls only useable by classes that can cast the spell in question

I've found that playing this way makes the game more interesting for me.

Are there any particular rules you follow? I'm always looking for new ideas to incorporate into my own games.

I have always been a bit of a hard core role player for CRPGs. I also like to run games in Ironman style playthroughs.

I would suggest that someone doing a first play through NOT go this route, explore the game and have fun. On replays putting in limitations will increase the difficulty of the game and create some interesting options.

I am right now doing an "old school" Paladin play through. Much tougher than I thought it would be. For example I cannot use Shadowheart as she is the Cleric of an Evil God. I had to kill Astarion when I found out he was a vampire. I took the word of the Paladin of Tyr and Wyll so killed Karlach. I cannot work with Lae'zel so she is gone. Gale is with my party as he is basically a Good guy that did something stupid. I also kept Wyll, his is a story of redemptions. he chose a bad path to go a great good. I now work with him to find a way to free him from this contract, a quest to save him.

I will not use the worm powers at all and will not use Hirelings. (They are basically enslaved undead) I had my wife create a Cleric of Selune for my game so I now have a full party. I will not "appease" evil creatures, often walking straight into a fight.

All of this has meant I am more limited on my party composition and many fights that my Bard avoided I am not taking head on.